TIGA CEO Calls on UK Government to Do More for Games Industry

October 6, 2011 -

In a guest editorial on the UK version of the Huffington Post, TIGA CEO Richard Wilson ask the British government to give the game industry a break ... a tax break.

TIGA, the trade association representing the UK video games industry, published a report this week entitled "State of the UK Games Development Sector 2011," which highlights why the government should support the industry: it creates jobs and generates taxable revenue. Wilson highlights three challenges the industry faces in his editorial:

"Firstly, our competitors, including Canada, France, Singapore and the USA all provide national or regional tax relief for games production, which typically effectively reduce the cost of employment and games production. No tax relief for games development exists in the UK. Between 2008 and 2010 employment in the British games industry fell by 9 per cent and annual investment declined from £458 million to £417 million. Conversely, the Canadian games industry has grown by 33 per cent over the same period. The British video games industry is competing with a ball and chain tied to its ankles. A tax break would enable our industry to compete on a level playing field. Yet the Coalition Government dropped TIGA's tax break in the June 2010 Budget.

Secondly, two-fifths of our development studios are held back by a lack of finance. Access to debt, bond and equity finance is difficult because of uncertainty about consumer demand for video games and because of the intangible nature of IP. Bank finance is therefore very unlikely to become a principal source of finance for game developers. Treasury wheezes like Credit Easing may help larger businesses in the medium term but they provide no immediate assistance for creative industries such as games development.

Thirdly, our industry faces recruitment difficulties. Two-fifths of developers have suffered from skill shortages over the last 12 months. This is partly because the domestic supply of high quality graduates in disciplines such as computer science is limited. The proportion of computer science graduates has fallen by a quarter in recent years. These skill shortages are amplified by a brain drain of talented staff to overseas jurisdictions, particularly Canada."

So how can the government help to foster growth? Tax breaks, of course. Wilson is calling on the government to introduce tax relief for games production; the creation of a Creative Content Fund (CCF) that offers matched funding for approved game production projects. and a pilot program where tuition fees for students studying mathematics and computer science degrees are competitively priced in comparison to other degrees to incentivize the study of these subjects.

Wilson ends his editorial by saying that UK game developers are high technology, highly skilled, low carbon businesses that have the potential to succeed in global markets and to contribute to the necessary rebalancing of the UK economy.

"The Prime Minister, David Cameron, called for a spirit of "can-do optimism" in his speech to the Conservative Party Conference in Manchester. We have a can-do games industry. What we now need is a 'can-do' Government."

Source: Huffington Post UK

 


 
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InfophileAnyone play any of the following games: War Thunder, Infinite Crisis, or Strife? Got a card for a big chunk of money in them with my new computer which I won't need and looking to give it away if anyone wants it.04/26/2015 - 9:02am
Mattsworknamei I hope there is, I love that series.04/25/2015 - 5:59pm
Matthew Wilson@matt I am sure there will never be a armored core game04/25/2015 - 5:24pm
Mattsworknameof From softwares recent games, bloodborne is the best work they have done yet, though they really need to get to work on armored core 604/25/2015 - 5:10pm
Matthew WilsonLost Kingdoms came out in 2002 this day. I played that game. I did not relize it was made by From Software. Lost Kingdoms was a good unique hard game.04/25/2015 - 4:56pm
MattsworknameOff topic, but, who heres playing Bloodborne, and if so, is it mercillesly murdering you every chance it gets?04/25/2015 - 7:35am
Matthew WilsonI think its a good article, and devs can take some lessons from life is strange.04/24/2015 - 10:24pm
Andrew EisenI tinyURL'd it. The world is safe!04/24/2015 - 10:23pm
Matthew Wilson@AE my bad there is nothing I can do about that.04/24/2015 - 10:21pm
Andrew EisenLooks like the spoiler is right there in the URL.04/24/2015 - 10:20pm
Matthew Wilsonhttp://tinyurl.com/ok9pf6b a interesting opinion piece on the life is strange episode 2, and a dark event that happens in it. full warning major spoilers.04/24/2015 - 10:11pm
Matthew Wilson@mech no just she, nor her co workers have not. she never said it is not real.04/24/2015 - 8:58pm
MechaCrashWas she saying "I haven't experienced it," or "I haven't experienced it therefore it does not exist"?04/24/2015 - 8:31pm
ZippyDSMleeoy the skyrim paid mod thing is going over well. My 2 lints, I would not mind if Skyrim had a full SDK and not a crappy lil editor....04/24/2015 - 6:46pm
Andrew EisenWell, that is indeed crappy and nonsensical.04/24/2015 - 3:45pm
Matthew Wilsonshe got attacked for saying that she personaly has not experienced the harassment some other female devs have, and she got acused of defending GG and ignoring harassment. she ended up getting dog piled because of it.04/24/2015 - 3:43pm
Andrew EisenFine but do you recall ANY details at all?04/24/2015 - 3:38pm
Matthew Wilsonit was several weeks ago now, and I will admit to not saving it.04/24/2015 - 3:36pm
Andrew EisenAttacked HOW and by WHOM for not writing off WHO as evil? Do you have a link or anything?04/24/2015 - 3:31pm
Matthew Wilsonthat is the whole point she was not attacked for saying anything. she was attacked for being willing to debate in the first place, and not just write them off as evil.04/24/2015 - 3:28pm
 

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