UK Labour MP Tom Watson Becomes Labour Party Deputy Chair

October 7, 2011 -

Britain’s game development community received some good news this week that gave them hope that tax relief for the industry is still a possibility. One of the most vocal supporters of giving the games industry tax relief is now at the top of the political heap. Labour MP Tom Watson has been appointed as Labour Party deputy chair, part of a reshuffle of the opposition party. Watson, whose activism during the News Corp phone hacking scandal saw his popularity soar, is also an avid video game fan.

In the past he has told video game industry publications such as Develop that the UK needs a games tax relief scheme to aid the nation’s triple-A games studios. Naturally organizations such as TIGA are delighted with this news.

"This is fantastic news," Richard Wilson, CEO of games trade association TIGA, told Develop. "This is a well deserved promotion. Tom Watson is a fantastic advocate of the games industry, we hope he will continue to shape Labour Party thinking towards the games industry."

"Labour's Shadow Cabinet reshuffle is good for the video games industry," TIGA CEO Richard Wilson told GamesIndustry.biz. "Harriet Harman is a big hitter and immensely experienced. As Shadow Secretary of State for Culture, Media and Sport she will certainly hold the Government front bench team to account. "The appointment of Chukka Umunna MP to the position of Shadow Secretary of State for Business, Innovation and Skills is positive. He is a rising star in the Labour Party."

Wilson also praised Tom Watson for helping found consumer group Gamers' Voice, and for his strong support of TIGA's tax relief lobbying efforts.

"The appointment of Tom Watson MP to the position of Labour Party Deputy Chair and Campaign Coordinator is excellent news and is very well deserved. Tom is an enthusiastic supporter of the video games industry and a strong advocate of Games Tax Relief and other measures to help the sector. It is great to have Tom in a position where he can champion the industry in senior political circles."

Watson’s new role as deputy chair elevates him to front-line politics and a seat at party leader Ed Miliband’s table.

Source: Develop, GI.biz


 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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