KMM Brisbane Shuts Down

October 17, 2011 -

Less than a year after it was founded, the Brisbane, Australian division of KMM that developed the video game adaption of Happy Feet 2 closed its doors on Friday, according to a Gamasutra report. According to Gamasutra, the company started laying off artists earlier this month. That was only the beginning of the end, as the company let go the remainder of its 40 employee strong workforce. Many of these newly-displaced workers came to KMM from nearby Krome Studios, which shut down last year.

In an interview with the Australian Broadcasting Network, KMM Brisbane art director Jason Stark put the blame on the general decay of the Australian game industry, the strong Australian dollar, and a lack of tax breaks for local developers. He also noted that the low-to-medium budget for "middle-ground" games has declined in recent years.

"The writing has been on the wall for a long time," said Stark in an interview with ABC Online. "But it's maybe a little surprising the extent to which it has happened. We've all expected the industry to be shrinking -- it's been bad times. It's gone from being a mild contraction to being pretty much obliterated."

Stark went on to say that finding a game development job in Australia is "virtually impossible." Given the high number of studio closures in the last year - Team Bondi, Krome, Visceral, THQ Australia and Bluetongue - that's not all that surprising. Stark plans to start his own studio soon.

Source: Gamasutra


 
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Andrew EisenPlus, with Nintendo carrying the Wii U almost all by itself, it could help plug one of the unfortunately inevitable release schedule gaps.08/01/2014 - 3:23pm
Andrew EisenAn HD re-release would be cool though. It's a great game (and quite the looker, especially when up-rezzed) and more people should play it (the game had a limited release at a time when the Wii was all but dead an buried).08/01/2014 - 3:21pm
E. Zachary KnightSo no, people are not going to need to play the Wii game to undstand or enjoy the Wii U game.08/01/2014 - 1:27pm
E. Zachary KnightFrom what I understand, the two games have as much to do with eachother as Final Fantasy and Final Fantasy 2.08/01/2014 - 1:26pm
MaskedPixelanteIt's my secret hope that Nintendo announces Xenoblade HD to be released in the leadup to Xenoblade Chronicles X, or at least a mass market version of the first game so that people aren't going into this one blind.08/01/2014 - 12:40pm
PHX CorpI'm going to do a test stream later today, if anyone is intrested07/31/2014 - 2:40pm
Andrew EisenYes, I'm such a big Nintendo dork that I read Nintendo's quarterly financial reports.07/31/2014 - 2:09pm
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Andrew EisenInteresting that EU had 10 games to choose from while North America only had four.07/31/2014 - 1:41pm
MaskedPixelanteIt certainly worked, I probably would never have bought Mario Kart 8 if it didn't come with a free copy of Wind Waker HD.07/31/2014 - 1:14pm
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MaskedPixelanteI wonder if Nintendo is going to be doing "buy one get one free" promos for all their biggest releases going forward.07/31/2014 - 10:48am
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ZippyDSMleeWouldn't they be able to afford and get done in a timely manner a general gba emluator for the 3DS? It seems to me if they want to make money off sales they need to do it.07/31/2014 - 7:25am
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Sora-ChanI might be naming it incorrectly when I say "founder" i mean the program for earlier adopters.07/31/2014 - 5:34am
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Zenemulator...it's not just a slap job that makes "some" work..they do it for each which is why they work so well. I would rather have the quality over just a slap job.07/30/2014 - 5:48pm
ZenMatthew there is a difference between "worked" and "accurate". You play the Nintendo VC titles they play as damn close to the original as possible. The PSP would just run them as best they could, issues and all. And Masked...EACH VC title has their own07/30/2014 - 5:48pm
 

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