Microsoft Teams with Sesame Workshop, NatGeo for Kinected Education

October 19, 2011 -

Microsoft has teamed up with such brands as Sesame Street, National Geographic, and leading academics and learning research institutions to deliver new ways to learn using the Xbox 360 and its full-body motion sensing technology to deliver new ways to learn for young children.

Working with Sesame Workshop and National Geographic, Microsoft's initial "playful learning" experiences —"Kinect Sesame Street TV," "Kinect Nat Geo TV" and code-named "Project Columbia" — promise to "inspire kids and their parents to get off the couch and into the action, working cooperatively with their favorite characters to have fun and learn at the same time."

"We know that the most effective learning environments for children are those that are engaging and exciting, and that foster collaboration and a positive attitude toward learning," said Alex Games, Ph.D. curriculum and learning sciences expert and educational design director for Microsoft. "With the controller-free magic of Kinect, we can encourage kids to use their motor skills and to learn using their body in immersive experiences. This new way to play allows children to learn by interacting with their favorite characters and engage with content in novel ways."

Xbox 360 is also filming a season of interactive shows in partnership with Sesame Street called “Kinect Sesame Street TV." This new show will offer interactive versions of shows from the current television season, new content written and filmed just for Kinect and access to classic clips from the "Sesame Street" archive.

"Sesame Workshop and Microsoft are committed to producing rich engaging content in a new media platform for children who will have positive educational experiences," said Rosemarie Truglio, PhD, vice president Education and Research, Sesame Workshop. "This partnership is an opportunity to combine the interactive platform of Kinect with Sesame Workshop's 42 years of innovative and research-based approaches to educational content. This new media experience allows for meaningful learning — leveraging kids' gross motor abilities by creating exciting, gesture-based movements that allow them to connect with our characters and content."

"Nat Geo WILD is an ideal partner for Kinect, turning passive television viewing into a creative, immersive experience where kids and families can actually interact with our unique content," said Brad Dancer, senior vice president of Digital Media and Research, National Geographic Channels. "By partnering the stories, images and information from Nat Geo WILD with the Kinect platform, we are pushing the boundaries of traditional television and gaming to help inspire and train the next generation of explorers."

Another project code-named "Project Columbia," is being designed in collaboration with the Sesame Workshop Curriculum Team. Microsoft claims that it encourages a love for books and changes the way children read. The new portal allows children to play an active role in bringing stories to life — interacting with words and illustrations and immersing them in the story.

Microsoft also revealed a partnership with the New York University-based Games for Learning Institute, a joint research endeavor bringing together game designers, computer scientists and education researchers to pursue the art and science of educational games. Applying education theory and research-based models of learning, Games for Learning Institute researchers are examining the intersection between Kinect play and children's learning. These studies and collaborations with experts will determine the best ways in which Kinect experiences can be optimized to create content that is both fun and academically enriching, according to Microsoft.


 
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Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
MaskedPixelantehttp://www.latino-review.com/news/exclusive-viola-davis-bags-amanda-waller-role-in-suicide-squad Latino Review says Viola Davis will be Amanda Waller. History of Latino Review says "wait for a REAL news site to confirm".12/17/2014 - 10:48am
PHX Corphttp://www.polygon.com/2014/12/17/7407869/assassins-creed-unity-glitch-broken-problems-xbox-one-patch -Facepalm- Screwup means Assassin's Creed Unity's patch is the 40GB full game on Xbox One12/17/2014 - 10:17am
PHX Corphttp://www.theverge.com/2014/12/16/7401769/the-mpaa-wants-to-strike-at-dns-records-piracy-sopa-leaked-documents Sony leaks reveal Hollywood is trying to break DNS, the backbone of the internet12/17/2014 - 10:05am
E. Zachary KnightA Game being on Greenlight is not an endorsement of said game by Valve, Steam or anyone related to Valve or Steam. Greenlight is a combined sales pitch to Steam and its users.12/17/2014 - 9:51am
E. Zachary KnightThe Life cycle of a Greenlight game: A game gets made->Developer puts it on Greenlight->Gamers vote for it->Valve decides it is worthy of a Steam release->Game is sold on Steam. While the game is merely on greenlight, it is not available for sale on Steam12/17/2014 - 9:50am
InfophileGreenlight games may in the future be sold through Steam. A game there may be "greenlit" and then sold on Steam proper, or it may not, and never actually be sold on steam. That quote refers to them selecting some games from Greenlight which they will sell12/17/2014 - 9:39am
MechaTama31"Today we’ve Greenlit another batch of 50 titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam." Am I missing something here? Because it sounds like Greenlight games are sold through Steam.12/17/2014 - 9:00am
 

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