Reclaim Your Game's Big List of StarForce DRM Protected Games

October 21, 2011 -

Reclaim Your Game has compiled a list of all the games protected by StarForce's DRM. Dmitry Guseff of StarForce even helped the group with its list, adding a few game names the group was unaware of.

"I don't know all the particulars of each game or if any of the versions have changed, but this should help some of you," notes Lisa Pham, CEO of Reclaim Your Game. At the end of her list she asks the community to contribute any game names they might have missed.

You can check the whole thing out here.

In case you didn't know, Reclaim Your Game is an IT Solutions company based in Sydney, Australia that evaluates DRM schemes implemented in PC Games for DRM vendors, gaming publishers and consumers. More importantly, the company advocates against "the design and implementation of any unfriendly DRM scheme active in the PC Gaming Industry."

In fact, the site has whole sections dedicated to removing bothersome DRM schemes from legally purchased games.

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Comments

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

Starforce protects games alright. It protects them from ever being played, and protects the makers from profits.

seriously though, giving Starforce's douchy behavior in the past, they likely see this as being featured rather than being flawed.

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

Well, Starforce themselves probably see this as advertising, all these people, wanting to 'hack' those poor innocent games, and getting angry because Starforce is stopping them...

In truth, I have two problems with disc-in-drive protection systems in particular. Firstly, the fact that I've had discs that won't verify on certain drives, my Blu-Ray player is fine, but my DVD writer struggles with some discs, and this is partly because of (b) the fact that Discs age a lot faster than was originally claimed optical media would do, and because of this Starforce gets less and less reliable the older the game gets.

As mentioned in the post by Technogeek, that's why I like companies like Egosoft, they'll leave protection in place for the first 6-12 months of release and then release a patch that removes it, that is what I consider to be a good market move for everyone involved. The company get their product protected during the initial release phase, and the consumer doesn't get left with a time-bomb that will eventually stop working.

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

It's probably worth noting that the list doesn't necessarily apply to all versions of a game. X3: Reunion, for example, removed Starforce for the Steam edition as well as the budget title re-release. The US releases of Silent Storm and Dreamfall: The Longest Journey also lacked Starforce (the latter of which I believe used TAGES instead).

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

Same goes with "region". For example, Worms 4: Mayhem's European released used Starforce but the US one had Tages if I recall correctly.

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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