An Open Letter to Cyanide about SecuROM

October 24, 2011 -

Reclaim Your Game, a company that promotes and specializes in removing DRM schemes to make lives easier for both consumers and companies, offers a story about one of its members who has written a strong letter to Cyanide Studio about the DRM used in Blood Bowl. The fantasy sports title set in the Warhammer universe uses SecuROM as its weapon of choice against piracy. The letter, penned by Lachlan Kingsford, can be found below:

"To Whomsoever at Cyanide Studio this concerns,

I've just finally finished my Steam download and am really disappointed to find the inclusion of an install-limited version of Securom. I know that I should have seen it whilst purchasing the game - or more precisely, preventing me from purchasing the game, but now I feel really very ripped off, and just a little violated.

Given how secure SteamWorks as a non intrusive, account limited DRM is, are there any plans at all to release a DRM removal patch or switch it across to SteamWorks in the future? If not, could I please beg of you to consider it. Blood Bowl is past its peak of sales, and removal of the overly strict DRM in favour of a non-limited one (such as SteamWorks) could only possibly increase future sales - any quick search over the internet quickly reveals people unwilling to even buy the product at 80% off due to the limited activations of Securom.

As somebody who barely plays multiplayer games, I feel like I'm getting a worse quality product then if I pirated it. Which is really disappointing, because it looks like a fascinating game that I'm looking forward to playing - only, with my consistent reformats as a minor game developer myself, it looks like I won't be able to play it long. I understand that there is a de-activation/uninstallation tool, however I don't understand why it is necessary to treat me like a thief when I do the right thing and purchase your game. And I shouldn't have to do a full restart because I'm running some tools I use to develop that happen to be detected by SecuROM - your game isn't the only thing I use my system for.

I've seen various people state that you care about customer feedback - and I beg of you to consider this piece of it. Until you remove SecuROM, I won't be purchasing any more of your games - which is disappointing because you seem to have some original games. I'll simply have to go without.

Yours legally and legitimately

Lachlan Kingsford
"

Cyanide has not responded to Kingsford's letter as of this writing.

Source: RYG

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Comments

Re: An Open Letter to Cyanide about SecuROM

"I feel like I'm getting a worse quality product then if I pirated it."

 

That kind of tells you about all you need to know about DRM schemes.

Re: An Open Letter to Cyanide about SecuROM

While I have a few issues with the letter as written, I still have to agree with the sentiment expressed. As someone who has purchased Blood Bowl for PC twice (both the original and the Legendary Edition versions), I find that the strongest draw is easily the online multiplayer. A basic CD-key check on the matchmaking servers would still prevent pirated installs from accessing multiplayer, thus gating off a rather critical chunk of the game for anyone who didn't pay for their copy.

Re: An Open Letter to Cyanide about SecuROM

Ya the basic key+server check works and is cheaper to implement, the trouble is they think more restrictions do not have any negative consequences.


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
 

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