Limbo Developer Calls Retail Model ‘Broken’

Dino Patti, CEO of Limbo developer Playdead, says that retail in its current state is "broken" and "inefficient."

"The retail model has always been and still is broken, from a developer's point of view," Patti told Eurogamer at the GameCity6 festival. "Driving discs in a big van all over the world is really inefficient. I don't understand how anyone can make money out of this. Driving a truck to Japan just to get it delivered to people when they can get it from the net? Hopefully the new consoles will embrace the download space even more."

While Playdead prefers the digital distribution model to deliver its games, Patti admits that retail isn't going anywhere anytime soon.

"There will be discs for a long time from now, but the world has adopted download. When your mum and dad start to download things, that's when it's everybody who does it. So many publishers are pushing [discs] and there are so many channels which just won't die easily. In terms of money it's still bigger than download. There are still a lot of people who buy their games that way. It still makes a better presence."

Patti also says that disc-based games almost always require patches and other content like DLC still need to be downloaded in order to get the most out of a game.

"I hate to have the disc myself," Patti continued. "I only buy the disc if I want a console game, but everything else I download from Steam. And all the new games today also need to be installed. Why did I get a console if the games need to be installed? That really sucks. That's a PC. It should be more like plug and play. The first consoles were cartridges. When it takes one hour to install Gran Turismo 5? I don't know. Obviously it improves performance, but they should be able to build consoles with better performance from the disc drive."

Source: Eurogamer by way of IndustryGamer

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