Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

November 3, 2011 -

A new market study conducted by research firm Newzoo indicates that trading games is the most popular game of all. More than half of the 82 million gamers in the U.S. don't spend money on games, and of the 44 percent who make game purchases around 85 percent regularly purchase pre-owned titles. Around 23 percent of the game-buying public spends 23 percent of their gaming budget on pre-owned games says Newzoo.

The report also predicts that the DLC market will be worth $960 million in US sales by year's end. Around 12 percent of money spent on games in the US goes towards DLC, according to Newzoo. The research firm also predicts that U.S. and European consumers will spend $1.7 billion on DLC in 2011.

Publishers and developers often lament about the used games market because they don't make money off anything but the first sale. Obviously they have turned to code-based systems as means of charging a gateway fee to those who buy used and want to play online.

Source: The Escapist

 


Comments

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

dumb thought but if they lowred the prices back down to $40-$50 USD range this wouldn't be as big an issue.

most people buy used because the asking price of a new release used game (at most stores anyways) is anywhere from $50 to $55, a whopping 5 to 10 bux off!

not much you say? seems to be enough to get people to go for them.

simple inital exam would say, sell at that price new, and new sales would clearly go back up. people had already voiced their opinion of this $10 hike years ago. i don't disagree and think there shouldn't have been some raise. but given the quality and rehashed content lately, even i'm skeptical of pricing half the time. i Mean when most games are barely an expansion of the previous game (such as each CoD lately having been nothing but minor engine updates and new stories/perks/weapons, most of it sold as DLC AFTER release but on disc) it gets questionable.

especially with SP campagins getting short handed for add on content that clearly was intended to be part of the game, MP getting minimal maps (maybe 5 or so at first) and then companies charging up to $15 USD for THREE maps... half the contents there for twice the price...

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

What publishers (and to a lesser extent developers) often seem to forget here is that if you have a lot of used games for sale, you evidently had a lot of new sales.  Used games don't just appear on the shelves by themselves.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

The thing that drives me nuts about this is that it could be fixed by setting it up so used games gave a percent to the publisher like new games do, and it wouldn't be much harder to set up than the new game system is either.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

That's bullshit. Should the people that made your clothes or furniture get a cut if you sell them? How about auto makers? Should they get something when you sell your car? Game publishers aren't entitled to anything in a secondary market. If they want to make money from those people buying used, they should just adjust the price where those people would buy it new instead.

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

With the number of closures and mergers and name changes and buy outs etc that happen in the industry, it is far harder than it sounds. Especially when you go back to previous generations of consoles.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

I guess that puts me in the 6.6% trying to send the money where it belongs: to the people who will make more games.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

News Flash: Whether you buy it new or used, your money goes to the same place: The retailer, person, or entity you bought the game from.

In fact, the developers and publishers already got their money the moment the game hits the shelves. So don't fool yourself into thinking you're supporting the developer by buying new.

So unless you buy your game directly from the publisher, you're not doing them any favors one way or the other.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

Cool story, bro.  Whatever helps you sleep at night.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

So basically you have absolutely zero idea on how retail works.

Re: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

because every game is always being sold in every store /sarcasm

 
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Andrew EisenOoo, this one came down to the wire! https://www.kickstarter.com/projects/749082525/nefarious09/19/2014 - 1:03am
Andrew EisenI don't doubt that many are truly interested in journalistic integrity. The problem I'm often seeing is they seem to have no idea how or where to talk about it.09/18/2014 - 11:46pm
Andrew EisenDidn't word that well. Busy at work. I've seen people claim that GamerGate is solely about ethics and transparency in games journalism and then go on to show that what they're really after is silencing those who talk about gender issues in games.09/18/2014 - 11:45pm
Kronodebate. Becaus apparently people who only post on Reddit are supposed to police twitter before they're allowed to question anything about the people involved.09/18/2014 - 10:40pm
KronoI highly doubt many, if any are using journalistic integrity as a cover for harassment. The people harassing are essentially trolls. They aren't interested in subtle. More often it's othe other way around. People use "but X is being harassed" to shut down09/18/2014 - 10:38pm
Andrew EisenAnd exacerbating everything is the fact that all the cries of ethics violations have been obnoxious and easily proven false.09/18/2014 - 8:59pm
Andrew EisenProblem is, I would imagine, the sheer number of people who are using journalistic integrity as a cover for their harassing actions or only bringing it up on the false pretense of journalistic integrity.09/18/2014 - 8:47pm
Andrew EisenHaving said that, I can certainly see how one would be frustrated if they truly just wanted to talk about journalistic integrity and someone said they were one of the people harassing Sarkeesian, Quinn and others (though I've seen no examples of that).09/18/2014 - 8:44pm
KronoThat's been the common refrain, that talk of journalism ethics is just an excuse to harass people.09/18/2014 - 8:44pm
KronoLines like "like a partial compromise with the howling trolls who’ve latched onto ‘ethics’ as the latest flag in their onslaught against evolution and inclusion." are taring everyone questioning the ethics as a harasser.09/18/2014 - 8:43pm
Andrew EisenKrono - Except, none of the articles were talking about gamers complaining about journalist ethics, let alone called them white male misogynists. They were talking about the gamers who were harassing others.09/18/2014 - 8:36pm
Kronomakes plenty of sense. It's rather hard to dismiss someone as a white guy running a sock puppet when they've posted proof they're a woman, or black, or another minority.09/18/2014 - 8:32pm
Kronothat any critics of journalists were white guys that hated women, and could be dismissed as such. It seems to have helped some. It's kind of difficult to maintain the white guy narrative in the face of a bunch of women and non-white guys. So the tag09/18/2014 - 8:32pm
Kronothat, someone vented on a #gamergate 4chan thread about being dismissed like that. The suggestion they got in return was to organize their own hashtag in response, with #NotYourShield being suggested. Thus the tag came into use to combat the undercurrent09/18/2014 - 8:32pm
Kronomuch more general problem. And while several of the articles were fairly tame, they spured a bunch of people to dismiss any critics of the journalism involved as misogynistic men. Usually with insults aimed at the geek stereotype. After about a week of09/18/2014 - 8:32pm
Andrew EisenSleaker - Not sure what that has to do with anything but yeah, the gender percentages differ depending on how the study defines what a gamer is.09/18/2014 - 8:32pm
KronoThe rhetoric pushed by the spearheading articles that the "gamers" complaining about journalist ethics were just angry white male misogynists, insulted a lot of people that were previously fairly neutral. It made it go from a Kotaku problem, to a09/18/2014 - 8:31pm
Krono@Andrew I'm not surprised overlap exists. I expect much of it is a rush to jump on the bandwagon, either by reporting on the original articles, or rushing out their own. The point is that was a major flashpoint, much bigger than the reddit mass deletion.09/18/2014 - 8:31pm
Sleaker@AE - well the gamer trend was described with stats on Factual Femenist. Only 1 in 7 males plays games 20+ hrs going into college vs 1 in 40 females. So gaming is definitely still male dominated despite fake stats trying to say otherwise.09/18/2014 - 8:30pm
Craig R.Do conspiracies ever make sense? The fact that people are now having to defend themselves against nutjob websites like Breitbart.com shows how far down into the rabbit hole we've all been forcibly dragged.09/18/2014 - 7:05pm
 

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