Bohemia Interactive Details Unique Anti-Piracy Methods

November 10, 2011 -

Bohemia Interactive issued an interesting release today revealing how it has handled piracy over the years. The company claims that it uses a unique brand of copy protection that manifest itself as a form of gameplay / quality degradation. Naturally when a game starts messing up - even a pirated one - people start to complain about bugs. From the release:

"One of the aspects of developing any game in this modern age is how to protect it, it's widely known that as soon as any game is released there are those who are looking to download it for free, who for whatever reason feel that their right is to not pay for something despite all the thousands of hours that have gone into its development. Obviously game developers have a responsibility to themselves to try to protect their company's future, but also a responsibility to the community that supports them by buying their titles, no gamer who has spent their hard earned money to buy a game wants to be playing MP against others who didn't buy their game, no add-on maker wants to have things they created over countless hours downloaded and used by people who didn't buy the game it's intended for. That is why we try to come up with unique and irrefutable ways to stop people from playing our games without paying for them, that's why Take On Helicopters shipped with our unique anti-piracy countermeasures."

The release goes on to say that, dating back to 2001 with the original Operation Flashpoint: Cold War Crisis, the company has used non-traditional anti-piracy countermeasures. While these measures do not stop the initial "illegal downloader," they only get a small taste of the full experience "before many aspects of the game, including performance start to degrade."

Take On Helicopters, the company's latest title, is no exception, with some users having reported morphed/watery image degradation (details on that can be found here). While some might counter by saying that Bohemia is simply saying this to cover up some glitches and bugs in its latest game, the company claims that these problems are not happening in legal copies.

The company closes by saying that there are other ways to try out a title besides downloading an illegal copy:

"Counterfeit copies of our games may degrade and, moral aspects aside, we certainly recommend only playing the original version. We have a free public demo version of Take On Helicopters in the development pipeline for those that prefer to test it before buying."


Comments

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

This isn't really a new idea, it's just the first time that I've heard of someone implementing it. I have heard of a similar scheme but that was before buying games from online stores like Steam came about, so I don't know if it would work well now:

The physical medium that the game is on contains errors that the executable actually looks for and corrects. The only way to copy the disc is to set options in the burning/ripping software that ignore, fill in or make the errors consistent. Alternately, when developing a crack the crackers may find and "fix" the code. When the program is installed, the code errors are not corrected so that when the game is played it becomes unstable and/or unplayable. The person who pirates the game gets a taste of it, but if they complain then the developer is able to say, "Only pirated copies of those games have those errors." Conversely, if everyone that the pirate talks to says the game runs perfectly (which of course depends on the actual non-pirated code being bug-free as well) then if the pirate really wants to play the game, they might just go out and buy it to be free of the glitches.

 

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

It'll be cracked at if not before release.

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

Every time I hear about one of these new and innovative DRM solutions, I have to stop and ask, "How much more could this game company have improved the core game had they dedicated all that time and money they spent on DRM on the actual game?"

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

and... just how does this tech work? how does it detect if its a illegal copy? and so on?

all we're really told is that pirated copies started to have visual defects, and not how it just decides on if its a pirated copy.

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Re: Bohemia Interactive Details Unique Anti-Piracy Methods

Bohemia Interactive is not really known for their business or technical sense... they do not need to worry about giving people a 'bad impression of their game' because players are not the ones they are trying to impress....

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

Sorry but I do not see the point as it will be over ridden/patched. Try again?


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Bohemia Interactive Details Unique Anti-Piracy Methods

​Zippy, depending on how they implemented it you would need to know exactly where the errors are introduced to be able to patch them. If the errors are on the physical media, then only creating an exact copy of the original disk would allow for a pirated copy to work - but if the executable is "fixed" that might render the game unplayable. If an exact copy is not made, then the errors in the physical media will likely be corrected by the burning/ripping software and you're back to the game being glitchy.

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

So, you create a bad impression of your game by causing lots of online discussion about the many bugs it has, with nobody knowing that the bugs are supposedly intentional.  Then, you create a bad impression of yourself by suggesting that anybody complaining about bugs is a thief, which will further aggrieve legitimate customers experiencing bugs.

Bravo?

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

I'm pretty sure this is exactly the sort of nonsense that sank Titan Quest.

Re: Bohemia Interactive Details Unique Anti-Piracy Methods

Pretty much, yep...

 
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quiknkoldI'm 7 years old, and my cousin(Also 7, maybe 8 at this time) tells me has Battletoads. its Summer Vacation. We play and play and play until finally, We won coop. Those were the days.09/23/2014 - 5:29pm
quiknkoldlets take a moment to share some gaming memories, shall we?09/23/2014 - 5:28pm
MechaTama31I buy stuff off the eshop because it gives me the convenience of a flashcart without the guilt.09/23/2014 - 5:03pm
Montewell thanks for the info Eisen; try that the next time i need something off the eshop09/23/2014 - 3:54pm
james_fudgere: MP, i've sent tech support a note - thank you :)09/23/2014 - 3:14pm
IanCNah that wasnt directed at you Andrew :)09/23/2014 - 3:00pm
Papa MidnightRe: SIEGE 2014 Keynote: oh dear...09/23/2014 - 2:44pm
MaskedPixelanteDear GP, something called "doubleverify" is causing some nasty browser issues on my end. Probably one of your ads.09/23/2014 - 2:36pm
Andrew EisenOh hell no. No, it took Nintendo a dog's age just to get to the point its competitors have been at for a while! (And it's still not there yet, in a lot of respects.)09/23/2014 - 2:26pm
IanCSame as PSN handles it, fi you are trying to say only nintendo do that.09/23/2014 - 2:23pm
Andrew EisenYou have to try to purchase something first. Pick a game, hit purchase and if your wallet doesn't have enough to cover it, you'll be given an option to "add exact funds" or something like that.09/23/2014 - 2:05pm
MonteI have seen no option for that on my 3DS; anytime i want to add funds it only gives me the option to add in denominations of $10, 20, 50 or 10009/23/2014 - 2:03pm
IanCWhat Andrew Wilson said. PSN is the same when you make a purchase over a certain price (£5 in the UK)09/23/2014 - 2:02pm
Andrew EisenNeither eShop charges sales tax either. At least in California.09/23/2014 - 2:00pm
Andrew EisenBoth Wii U and 3DS eShops allow you to add funds in the exact amount of whatever's in your shopping cart. If your game is $39.99, you can add exactly $39.99.09/23/2014 - 1:57pm
Infophile@Matthew Wilson: As I understand it, any regulations to force tax online would also set up an easy database for these stores to use, minimizing overhead.09/23/2014 - 1:30pm
MonteReally, the eshop just does next to nothing to make buying digitally advantagous for the customer. Its nice to have the game on my 3DS, but i can get more for less buying a physical copy at retail. And that's not even counting buying used09/23/2014 - 1:18pm
MonteIanC, The Eshop wallet system only lets you add funds in set denominations and the tax makes sure you no longer have round numbers so you ALWAYS loose money. A $39.99 game for instance requires you to add $50 instead of just $4009/23/2014 - 1:13pm
Matthew Wilsonbut thats just it those sites, even the small ones, sell all over the country.09/23/2014 - 11:12am
Neenekoeither that or it would follow the car model of today. big ticket items are taxed according to your residence, not where you buy them.09/23/2014 - 11:07am
 

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