Call of Duty Elite Service Continues Having Trouble

November 15, 2011 -

Activision's social network that launched with the release of Call of Duty: Modern Warfare 3 continues to have problems. Call of Duty Elite, the much vaunted social and stat tracking service is still experiencing problems and continues to prevent players from logging in. The service has been operational sporadically since launch, which Activision has blamed on what it is calling "over subscription to the servers." The service's level of operation is often listed as 'intermittent,' much to the chagrin of players who are paying for it.

Beachhead, the new studio which is responsible for the service, says that it is "working around the clock" to fix the problem. That work, according to forum goers, seems to be affecting the multiplayer game servers, with users complaining about lag and connection failures. Last week Activision told Elite users that it had extended their membership by an additional 30 days because of all the problems. The company also delayed the launch of the service for the PC version of Modern Warfare 3 and also the mobile Elite app.

We'll have more on this story as it develops.

Source: GI.biz


Comments

Re: Call of Duty Elite Service Continues Having Trouble

Let's see...

Thousands of people contact server repeatedly.  Server can't handle all the requests.  Server shuts down from over-use.

EA made its fans DDoS their own server?  They best be trolling...

Re: Call of Duty Elite Service Continues Having Trouble

It's dead. 

I think Activision had a relatively short window to make this thing work. People are playing MW3 without it for a while now and once people get in to a usage pattern its hard to break that rut.

Re: Call of Duty Elite Service Continues Having Trouble

The service has been operational sporadically since launch, which Activision has blamed on what it is calling "over subscription to the servers." The service's level of operation is often listed as 'intermittent,' much to the chagrin of players who are paying for it.

Translation: For potentially the largest video game release and sales of the year, Activision was unprepared and did not acquire enough servers with enough processing power as to be in adequate possession of the capacity necessary to manage the sheer number of players who would register for and use the service daily.

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
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Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
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Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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