Call of Duty Elite Service Continues Having Trouble

November 15, 2011 -

Activision's social network that launched with the release of Call of Duty: Modern Warfare 3 continues to have problems. Call of Duty Elite, the much vaunted social and stat tracking service is still experiencing problems and continues to prevent players from logging in. The service has been operational sporadically since launch, which Activision has blamed on what it is calling "over subscription to the servers." The service's level of operation is often listed as 'intermittent,' much to the chagrin of players who are paying for it.

Beachhead, the new studio which is responsible for the service, says that it is "working around the clock" to fix the problem. That work, according to forum goers, seems to be affecting the multiplayer game servers, with users complaining about lag and connection failures. Last week Activision told Elite users that it had extended their membership by an additional 30 days because of all the problems. The company also delayed the launch of the service for the PC version of Modern Warfare 3 and also the mobile Elite app.

We'll have more on this story as it develops.

Source: GI.biz


Comments

Re: Call of Duty Elite Service Continues Having Trouble

Let's see...

Thousands of people contact server repeatedly.  Server can't handle all the requests.  Server shuts down from over-use.

EA made its fans DDoS their own server?  They best be trolling...

Re: Call of Duty Elite Service Continues Having Trouble

It's dead. 

I think Activision had a relatively short window to make this thing work. People are playing MW3 without it for a while now and once people get in to a usage pattern its hard to break that rut.

Re: Call of Duty Elite Service Continues Having Trouble

The service has been operational sporadically since launch, which Activision has blamed on what it is calling "over subscription to the servers." The service's level of operation is often listed as 'intermittent,' much to the chagrin of players who are paying for it.

Translation: For potentially the largest video game release and sales of the year, Activision was unprepared and did not acquire enough servers with enough processing power as to be in adequate possession of the capacity necessary to manage the sheer number of players who would register for and use the service daily.

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