NZ Game Development Jobs Grow 46 Percent

November 16, 2011 -

The New Zealand video game development industry grew by 46 percent, offering 359 equivalent full-time jobs in the 12 months to September 2011, according to the New Zealand Game Developers Association (NZGDA). The NZGDA surveyed 21 NZ game studios in September. Of those surveyed, the vast majority of these New Zealand studios were owned by people or companies that are from the region too, according to NZGDA chairman Stephen Knightly.

Around 114 game development jobs were created in the last 12 months to September, and local game developers expected to create around 99 new jobs in the next 12 months, according to the survey. Approximately 40 percent of these jobs would be for programmers, 40 percent for artists and 20 percent for managers. Studios taking part in the survey included Sidhe, SmallWorlds, Cerebral Fix, NinjaKiwi, and Grinding Gear Games. The studios surveyed also said they were developing 59 games collectively and 77 percent of these studios had self published their own original games. Around 73 percent of studios surveyed said that they produced games for iOS platforms in the past three years, 42 percent said they produced an online browser-based game, 30 percent developed console games, 35 percent created downloadable PC games and 35 percent created Android games.

“Unlike some other kinds of tech startups, interactive games studios have an large addressable market hungry for product and can generate cash-flow reasonably early in their history,” said Knightly.

Knightly added that NZ that game development studios are export businesses that increasingly retained their intellectual property in New Zealand.

“Globally, the games industry already earns more than Hollywood and local developers are getting their share of that pie,” he said.

The NZGDA said that 99 percent of games developed in New Zealand are designed for international markets, and digital distribution platforms are what make that possible. The NZGDA also claims that 23 percent of New Zealand studios have received some form of angel or venture capital funding in recent years.

Source: NBR.co.NZ


 
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MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
 

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