Skyrim Sells 3.5 Million Copies in First 48 Hours

November 16, 2011 -

Bethesda announced today that it has shipped 7 million copies of The Elder Scrolls V: Skyrim to retailers worldwide and that it managed to sell 3.5 million of those copies in the first 48 hours after launch. While those numbers may not be as impressive as Modern Warfare 3's launch-day numbers it's still a pretty strong start for the franchise. Bethesda hopes to rake in around $450 million in revenue from global sales and claims that retailers are already requesting re-orders from the publisher.

The game is doing pretty well on digital distribution platforms like Steam where it has an impressive 280,000 concurrent users within the first 24 hours of release. While Zenimax may have id Software to pad its books with game sales, there's no denying that the Elder Scrolls series and Bethesda Softworks are still the rock stars of the company.

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Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

And they did it all without having to use an Online Pass of any sort. I hope EA and WB are paying attention.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

I've always wondered how much developers make in profit per game.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

The developers are paid pretty well, generally speaking. Many in the industry can and do make well over 100k a year. Many houses do profit sharing too, so that if a game is really successful some team members can end up making LOTS of money. You think people are putting in those long, long hours for burger king money?

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

I assume developers are paid a fixed salary or hourly rate if they work directly for Bethesda. Perhaps they get a bonus if the final product does well although I wouldn't know for certain.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

Kind of an impossible question to answer but this episode of Pach Attack should give you a good idea.

http://www.gametrailers.com/video/episode-111-pach-attack/64278

 

Andrew Eisen

 
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Matthew Wilsonunfortunately there are not many female engineers. blame Hollywood for that because they set cultural norms.10/02/2014 - 1:03pm
NeenekoI am also thinking back to the people I knew who interned or interviewed at Intel and the types they hired. Not gamers, but very steeped in the all male engineering culture.10/02/2014 - 12:58pm
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Sleaker@Papa Midnight - Requesting ads get pulled from a site due to not agreeing with their message is not censorship. Funding and voicing your opinion are two completely separate topics. It's completely reasonable for people to voice their10/02/2014 - 12:35pm
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