Skyrim Sells 3.5 Million Copies in First 48 Hours

November 16, 2011 -

Bethesda announced today that it has shipped 7 million copies of The Elder Scrolls V: Skyrim to retailers worldwide and that it managed to sell 3.5 million of those copies in the first 48 hours after launch. While those numbers may not be as impressive as Modern Warfare 3's launch-day numbers it's still a pretty strong start for the franchise. Bethesda hopes to rake in around $450 million in revenue from global sales and claims that retailers are already requesting re-orders from the publisher.

The game is doing pretty well on digital distribution platforms like Steam where it has an impressive 280,000 concurrent users within the first 24 hours of release. While Zenimax may have id Software to pad its books with game sales, there's no denying that the Elder Scrolls series and Bethesda Softworks are still the rock stars of the company.

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Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

And they did it all without having to use an Online Pass of any sort. I hope EA and WB are paying attention.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

I've always wondered how much developers make in profit per game.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

The developers are paid pretty well, generally speaking. Many in the industry can and do make well over 100k a year. Many houses do profit sharing too, so that if a game is really successful some team members can end up making LOTS of money. You think people are putting in those long, long hours for burger king money?

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

I assume developers are paid a fixed salary or hourly rate if they work directly for Bethesda. Perhaps they get a bonus if the final product does well although I wouldn't know for certain.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

Kind of an impossible question to answer but this episode of Pach Attack should give you a good idea.

http://www.gametrailers.com/video/episode-111-pach-attack/64278

 

Andrew Eisen

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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