Skyrim Sells 3.5 Million Copies in First 48 Hours

November 16, 2011 -

Bethesda announced today that it has shipped 7 million copies of The Elder Scrolls V: Skyrim to retailers worldwide and that it managed to sell 3.5 million of those copies in the first 48 hours after launch. While those numbers may not be as impressive as Modern Warfare 3's launch-day numbers it's still a pretty strong start for the franchise. Bethesda hopes to rake in around $450 million in revenue from global sales and claims that retailers are already requesting re-orders from the publisher.

The game is doing pretty well on digital distribution platforms like Steam where it has an impressive 280,000 concurrent users within the first 24 hours of release. While Zenimax may have id Software to pad its books with game sales, there's no denying that the Elder Scrolls series and Bethesda Softworks are still the rock stars of the company.

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Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

And they did it all without having to use an Online Pass of any sort. I hope EA and WB are paying attention.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

I've always wondered how much developers make in profit per game.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

The developers are paid pretty well, generally speaking. Many in the industry can and do make well over 100k a year. Many houses do profit sharing too, so that if a game is really successful some team members can end up making LOTS of money. You think people are putting in those long, long hours for burger king money?

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

I assume developers are paid a fixed salary or hourly rate if they work directly for Bethesda. Perhaps they get a bonus if the final product does well although I wouldn't know for certain.

Re: Skyrim Sells 3.5 Million Copies in First 48 Hours

Kind of an impossible question to answer but this episode of Pach Attack should give you a good idea.

http://www.gametrailers.com/video/episode-111-pach-attack/64278

 

Andrew Eisen

 
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prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
IanCNotch has left Mojang. Classic take the money and run situation.09/15/2014 - 8:57am
 

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