The Jimquisition Tackles SOPA

November 23, 2011 -

The latest episode of The Jimquisition on The Escapist tackles Sony, EA and Nintendo's involvement in SOPA and Protect IP - two bills that propose doing horrible things in the name of protecting intellectual property rights, fighting piracy and killing the illicit counterfeit goods markets on the Internet.

Here's the lead in from irrepressible Destructoid editor Jim Sterling - or his The Escapist handlers (we're not sure which):

"The Stop Online Piracy Act may sound innocuous, but it's a nasty little proposition that gives corporations uncontested rights to control what you enjoy on the Internet. Naturally, being a horrible thing, EA can't wait to climb aboard, along with a number of other publishers. The Internet shouldn't be censored by cowardly companies who are afraid of it, and The Jimquisition urges you take note of what these organizations want to do."

Watch the video to hear Jim's latest rant. Thanks again to Andrew Eisen for the link.

Source: The Escapist


Comments

Re: The Jimquisition Tackles SOPA

Jim Sterling: Loundmouthed critic-cum-comedian who unapologetically ticks as many people off as he entertains.

I suspect he's channeling Lewis Black's spirit.

Re: The Jimquisition Tackles SOPA

That is some not too subtle cross marketing going on there. I guess all that user behavior tracking stuff really paid off, huh?

Re: The Jimquisition Tackles SOPA

Well they left out a C, meaning this is the Corporations Shit On People Act.

I really hope if this passes a plumbing company, since companies are people now, has Nintendo shut down their website for portraying a plumber.

Re: The Jimquisition Tackles SOPA

i might have to start a plumbing company just for that reason. lol.

 
Forgot your password?
Username :
Password :

Poll

EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

Shout box

You're not permitted to post shouts.
ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

Be Heard - Contact Your Politician