It seems like everyone simply "misunderstood" last week when I Am Alive creative director Stanislas Mettra said that the survival game wouldn't be coming to the PC because of piracy. In an interview with IncGamers, Mettra said that piracy makes porting a game to the PC financially difficult for publishers and developers.
"We’ve heard loud and clear that PC gamers are bitching about there being no version for them," said Mettra. "But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?"
"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it," he added. "Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."
Following Incgamers posting its story, Mettra sent an email to clarify his statements in the interview, blaming it on a "miscommunication" due to language:
"I would really love to see a pc build of the game and I don’t think I meant to say "the game won't happen on pc" it's probably an English language miscommunication (I am not native English speaker).
What I meant is that the pc version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.
Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?
Regardless console or pc, what matters is the game and the pleasure people can get from it."
The game is coming to PlayStation Network and Xbox Live Arcade sometime next year.