R.I.P. GamePro Magazine

November 30, 2011 -

IndustryGamers is reporting that GamePro has been officially pronounced dead after the magazine decided that it would go to a quarterly format earlier this year. Clearly the experiment failed and owner IDG Games has decided to shut down the magazine's web presence, lay off staff and publish the very last issue of the magazine. The popular web site is set to close on December 5, with anyone visiting the site being redirected to PC World.

"Fans of GamePro online will be able to access the latest games news, reviews, and 'how-tos' from the PCWorld editorial team. Visitors to gamepro.com will be redirected to the PCWorld GamePro channel on pcworld.com," the company said.

The GamePro brand will live on though, according to IDG through "GamePro Media." GamePro Media will be "refocusing its US business exclusively on its growing custom publishing and solutions business." This decision was made by Mike Kisseberth, who is in charge of IDG's Consumer and Small Business media group. That group handles PC World, Mac World, and GamePro Media. GamePro Custom Solutions will be led by GamePro's current President, Marci Yamaguchi Hughes.

“The U.S. editorial and business staff worked hard to earn a passionate, loyal following for GamePro and I am grateful for their dedication and hard work over the years,” said Kisseberth. “GamePro, like all businesses, must keep up with industry changes and economic realities. Marci and her colleagues have tremendous expertise in the games arena, and now they will be putting that knowledge to work for the brands that gamers love. Look for GamePro Custom Solutions to be blazing new trails in online branding for the game industry, providing gamers with deeper, richer interactions with the companies and titles they most want to know about.”

GamePro Magazine was launched in 1989, with the official web site following in 1996.

Source: IndustryGamers

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Comments

Re: R.I.P. GamePro Magazine

I stopped liking GamePro when they had a mom and pops forum on Aol (Which is like a site) Gamewiz shut down with the help of ANT way back in the mid 90s

No love lost. Good bye

Re: R.I.P. GamePro Magazine

To be fair, I found GamePro to be heavily biased to a point where it seems like the reviews were bought and paid for.  Many of my friends didn't even consider GamePro to be a worthy source for review scores.

Re: R.I.P. GamePro Magazine

" I found GamePro to be heavily biased to a point where it seems like the reviews were bought and paid for."

That sounds like most big name game sites.

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
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ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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