Winners Announced for Siemens Foundation’s Annual High School Science Competition

December 5, 2011 -

A teen from Cupertino, California has won a $100,000 science prize for research on cancer stem cells and two teens from Oak Ridge, Tennessee won the top team honor for using a video game to conduct research on the science of walking to benefit amputees who rely on prosthetics. The 17-year-old, Angela Zhang, won the top honors at the Siemens Foundation’s annual high school science competition. The top team prize went to two students from Oak Ridge, Tennessee, for their research using gaming technology to analyze motion while walking. The 17-year-olds, Cassee Cain and Ziyuan Liu, will share a $100,000 scholarship.

Zhang said her research was partly motivated by her family - her great grandfather had liver cancer and her grandfather died of lung cancer when she was in seventh grade. Naturally she wanted to know more about how cancer affects the body. The particle she designed apparently improves on current cancer treatments because it delivers a drug directly to tumor cells and doesn’t affect the healthy cells around it. The particle can also release a drug when activated by a stimulus such as a laser. For now it's just an idea, but it's a good one and has the potential to be developed into a real-world treatment that can help those suffering from cancer.

Cain and Liu were inspired by video game technology like Kinect that is used to track a person’s movements for various types of games such as dancing, sports and fitness. The pair developed software that uses the technology to analyze the way a person walks, with the goal ultimately being that the technology can be used someday to help people who wear prosthetic limbs improve their walking. Currently, people who have prosthetic limbs generally have to travel to labs to get that kind of help, but Cain and Liu say that because their software uses readily available technology it could be more widely used and also taken to developing countries.

The runners-up in the team and individual competitions went home with $50,000 scholarships. Second place in the individual competition was awarded to Brian Kim of New York, who studied ways to more efficiently pack objects into a space, while the second-place team winners were Edgar Wang, Wayne Shu and Justin Yuan of Troy, Michigan, whose research could help treat Alzheimer’s disease and stroke.

Six individuals and six teams competed for the awards.

Source: Washington Post

Image provided by Shutterstock.com. All rights reserved.


 
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EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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