Greek Team Creates Amnesty International Game

December 19, 2011 -

A team of 19 Greek game developers have donated their time and effort to create a videogame for international human rights group, Amnesty International. The game is part of the group's ongoing campaign to raise international awareness about human rights violations and push for the global ban of the death penalty.

The game was produced and written by Thanasis Triantafillou, executive produced by Tasos Flambouras, and programming was lead by George Kazamias at the offices of the Hellenic Game Developers Association (HGDA). Incidentally, Triantafillou is a founding member of the association and a member of the board, while Flambouras is its president. Around 18 members from the association teamed up for two months this summer, working together through e-mail, Skype and a handful of face-to-face meetings, to create a "serious game" on behalf of Amnesty International’s Greek branch on the abolition of the death penalty.

"The subject is admittedly heavy for a video game," said Flambouras. "The hardest part was to find an idea that could become a game but not betray the issue. We had seen something developed in the past by a French company for Amnesty International -- it showed people being shot by an execution squad and the player had to stop the bullet with his hand. We thought this gave the entirely wrong message -- the issue is not as simple as stopping the bullets. We needed an idea that worked for an issue that is so depressing and dire, but that was also fun to play. It also needed to put across Amnesty International’s message without portraying the inmates as angels -- they are scum and they’ve committed crimes, but there are other reasons why they shouldn’t be executed."

The end result is Amnesty - The Game, which you can check out at amnestygame.com. The game challenges players to become an Amnesty International advocate for a death row inmate in one of six countries that still practice capital punishment: the United States, Iran, China, Belarus, Mongolia, and Saudi Arabia. It should be noted that the prisoners depicted in the game are horrible people. 

The US inmate is guilty of killing two police officers, while the inmate in Belarus is a woman who killed children, and in Iran a woman accused of committing adultery. Among the inmates, there is also someone in the group that is innocent, though guilt is not a factor because the issues is  the death penalty. 

The first step is opening an Amnesty International branch in the country. Then, the player organizes media campaigns, protests and petitions in order to influence the government’s stance on the issue while also getting the public on the campaign’s side.

Source: Ekathimerini.com


Comments

Re: Greek Team Creates Amnesty International Game

Why would someone make a game in Silverlight? I wanted to try the game, but installing Silverlight is not an option. Flash would have been great.

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttps://twitter.com/IGLevine/status/457552538343325696 The Lutece Twins show up in some of the most unlikely of places.04/20/2014 - 2:44pm
Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
 

Be Heard - Contact Your Politician