Greek Team Creates Amnesty International Game

December 19, 2011 -

A team of 19 Greek game developers have donated their time and effort to create a videogame for international human rights group, Amnesty International. The game is part of the group's ongoing campaign to raise international awareness about human rights violations and push for the global ban of the death penalty.

The game was produced and written by Thanasis Triantafillou, executive produced by Tasos Flambouras, and programming was lead by George Kazamias at the offices of the Hellenic Game Developers Association (HGDA). Incidentally, Triantafillou is a founding member of the association and a member of the board, while Flambouras is its president. Around 18 members from the association teamed up for two months this summer, working together through e-mail, Skype and a handful of face-to-face meetings, to create a "serious game" on behalf of Amnesty International’s Greek branch on the abolition of the death penalty.

"The subject is admittedly heavy for a video game," said Flambouras. "The hardest part was to find an idea that could become a game but not betray the issue. We had seen something developed in the past by a French company for Amnesty International -- it showed people being shot by an execution squad and the player had to stop the bullet with his hand. We thought this gave the entirely wrong message -- the issue is not as simple as stopping the bullets. We needed an idea that worked for an issue that is so depressing and dire, but that was also fun to play. It also needed to put across Amnesty International’s message without portraying the inmates as angels -- they are scum and they’ve committed crimes, but there are other reasons why they shouldn’t be executed."

The end result is Amnesty - The Game, which you can check out at amnestygame.com. The game challenges players to become an Amnesty International advocate for a death row inmate in one of six countries that still practice capital punishment: the United States, Iran, China, Belarus, Mongolia, and Saudi Arabia. It should be noted that the prisoners depicted in the game are horrible people. 

The US inmate is guilty of killing two police officers, while the inmate in Belarus is a woman who killed children, and in Iran a woman accused of committing adultery. Among the inmates, there is also someone in the group that is innocent, though guilt is not a factor because the issues is  the death penalty. 

The first step is opening an Amnesty International branch in the country. Then, the player organizes media campaigns, protests and petitions in order to influence the government’s stance on the issue while also getting the public on the campaign’s side.

Source: Ekathimerini.com


Comments

Re: Greek Team Creates Amnesty International Game

Why would someone make a game in Silverlight? I wanted to try the game, but installing Silverlight is not an option. Flash would have been great.

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Andrew EisenSlightly Mad Studio comments on Wii U version of Project Cars: http://www.nintendolife.com/news/2015/05/exclusive_slightly_mad_studio_head_ian_bell_sets_the_record_straight_on_project_cars_wii_u05/27/2015 - 11:54am
E. Zachary KnightGamasutra has a really interesting interview with the Hatred developers. http://gamasutra.com/blogs/AlbertPalka/20150526/244229/Real_talk_with_Destructive_Creations_Hatred_interview.php05/27/2015 - 10:11am
WonderkarpLove Gamerevolutions Summary of Splatoon "It's like Double Dare found love with a roll of sushi and made a beautiful, action-packed Wii U game."05/27/2015 - 9:41am
E. Zachary KnightExtra Credits promotes SJW PC crap by discussing Rust's decision to include race but not give players a choice. ;) https://www.youtube.com/watch?v=eh1zfdUTqBY05/27/2015 - 9:20am
ZippyDSMleeIt would be haliarous if soemone started complaining about it in some form or another.05/27/2015 - 8:58am
E. Zachary KnightMore SJW PC crap being shoved down the throats of game designers and gamers ;) http://gamasutra.com/view/news/244376/Bloodstaineds_female_lead_Miriam_reflects_the_games_audience.php05/27/2015 - 8:43am
PHX Corphttp://www.neogaf.com/forum/showthread.php?t=1052280 USF was released a few days ago and it has a Truckload of bugs05/27/2015 - 8:24am
ZippyDSMlee2 hours of FOTNS:KR2 and my hand still hurts 0-o05/27/2015 - 7:56am
PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
 

Be Heard - Contact Your Politician