iDMAa Names New Executive Director

December 19, 2011 -

Former Academy of Interactive Arts & Sciences (AIAS) President Joseph Olin has been appointed Executive Director of The International Digital Media & Arts Association (iDMAa). In this new role, Olin is charged with taking the association in a new strategic direction as a "champion for educators and creators in the growing digital media arts arena. Olin previously led the Academy of Interactive Arts as president and during his tenure grew the membership from 3,000 to 20,000.

"The iDMAa is an important organization for the academic community that shapes the digital media art community by providing a forum for educators to exchange ideas and recognize their contributions and achievements which enrich anyone using a computer or connected handheld device today," commented Olin. "By taking on my new role with the organization, our goal is to increase the awareness of the organization amongst stakeholders and membership."

Joseph Olin has more than 25 years of experience in video games and consumer products; he currently serves as COO for Credible Research Corporation, is the former President of the Academy of Interactive Arts & Science, joined the faculty of the University of Southern California as an adjunct professor in the School of Cinematic Art teaching game design, and continues to consult with a number of technology and entertainment companies on strategy and product development.

Olin's other accomplishments include spearheading the introduction of Lara Croft with the launch of the blockbuster Tomb Raider franchise as vice president of marketing and business development for EIDOS Interactive, served as a senior partner and group account director at Ogilvy & Mather, and worked at NEC’s System Labs of Japan, Della Femina McNamee, and Microprose / Hasbro Interactive.

Olin sits on the advisory boards of FMX, AnimFX NZ, International Federation of Multimedia Associations (FIAM), China Joy Game Summit, and the UCLA/CRESST Research Center.


 
Forgot your password?
Username :
Password :

Poll

Which video game platform are you most thankful for?:

Shout box

You're not permitted to post shouts.
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
 

Be Heard - Contact Your Politician