ESA Calls 2011 a Remarkable Year for the Games Industry

December 22, 2011 -

Entertainment Software Association (ESA) CEO Mike Gallagher has written a letter to the industry and the public calling 2011 "historic." One of the key reasons 2011 was such a great year for the games industry and gamers was because of the Supreme Court's decision in Brown v. EMA, which shot down the California anti-video game law penned by California State Senator Leland Yee (D- San Francisco) - though there were certainly plenty of other milestones to celebrate. 

If there was one moment the ESA shouldn't be proud of it was when they threw their support behind the Protect IP Act and SOPA. It's an understandable position because they represent the games industry and should do everything they can to combat piracy - but not at the expense of the entire Internet. Hopefully they'll support something like OPEN in 2012...

That aside, it was a good year for the industry and the ESA - who worked very hard to take down supporters of that 2005 video game law. Gallagher's letter can be read below in its entirety:

Dear Friends,

The word "historic" is overused, but as we look back on 2011, it is a perfect fit for our industry's year. The U.S. Supreme Court's vigorous affirmation of our First Amendment rights, a new array of artistically astonishing games, and educators' increasing recognition of the role games play in teaching and learning made 2011 a remarkable year and set the stage for a great 2012.

I want to thank all of you for supporting our industry as we faced a momentous challenge to the constitutional rights of our industry's artists and creators before the U.S. Supreme Court. Your support helped amplify our voice, and ensured the Court heard our collective concerns about the consequences of the Schwarzenegger-Yee law at the center of the case. The Court's landmark declaration that video games enjoy the same Constitutional protections as books, movies and fine arts was exactly what we hoped to hear. The importance of this decision, both for our industry and for all who cherish free speech, cannot be overstated.

While the legal news played out in Washington, the rest of the world continued to be amazed by the increasing sophistication of the games our industry produces. As Seth Schiesel wrote in The New York Times earlier this month:

"Game makers are producing more high-quality entertainment for a broader variety of players than they ever have in the past. No other form of fun melds advanced digital technology, personal engagement and mass-market cultural relevance as felicitously as video games. That is why video games are the ascendant form of popular entertainment."

Entertainment will always be the heart of our industry, but I would also note the growing awareness that exists about the positive impact games have on improving other top priorities for the American people, including our economy, our education and healthcare systems, the workplace and the arts. Consider just a few examples from this year:

•Art: Video games gained new appreciation as works of art, as their stunning graphics and captivating soundtracks attracted the art community's attention. The Smithsonian Institution announced that it will unveil a new exhibit dedicated to showcasing the incredible artistry within games at its American Art Museum in Washington, D.C. ESA is proud to sponsor the exhibit, titled "The Art of Video Games," which opens March 16, 2012.

•The Economy: As many of you know, video game companies continue to post strong sales, with sales of game content, hardware and accessories generating $25.1 billion in revenue in 2010. Gamers' increasing interest in mobile, social and online play is a key component of this success, and we recognize The NPD Group's decision to begin reporting digital game sales on a monthly basis and the firm's new partnership with EEDAR that will help it do so. Their decision recognizes the significance of digital games to our business, and will provide a more complete picture of industry sales.

•Healthcare: Using an online game called Foldit, designed by Professor Zoran Popovic at the University of Washington, online gamers deciphered the protein that helps the HIV gene multiply. The protein stumped scientists for more than a decade, but the gamers unlocked it in just 10 days. While this is certainly a major breakthrough in the ongoing battle against AIDS, it also shows the unique power of our medium to solve incredibly difficult and complex problems.

•Education: In September, the White House launched Digital Promise, a public-private partnership aimed at incorporating technological tools, including games, into American classrooms. The program will support research and development efforts to identify effective teaching technologies, develop new approaches for rapid evaluation of new products and explore ways to expand the market for learning software.

I am proud to report that, in partnership with this initiative, ESA is once again sponsoring the National STEM Video Game Challenge in collaboration with The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and the Corporation for Public Broadcasting/PBS KIDS' Ready to Learn initiative. The competition challenges students and developers to create original games that stimulate interest in science, technology, engineering and math (STEM) learning.

Of course, these are just a few examples of the reach and promise of games, and we see new and inspiring instances every day. We will continue sharing these stories with you through our monthly newsletter and on our website while also exploring opportunities to provide further support and encouragement for this movement.

In 2011, our industry continued to grow, to innovate and to be a source of entertainment, inspiration and learning. We also reaffirmed our rightful legal place alongside the other art forms that entertain and enlighten our society. These developments made for an historic year.

I thank you again for your interest in and support of our industry, and wish you and your families a joyous and healthy holiday season.

Sincerely,

Michael D. Gallagher
President and CEO
Entertainment Software Association

Source: IndustryGamers

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Re: ESA Calls 2011 a Remarkable Year for the Games Industry

Online passes are gaining momentum,  that alone makes 2011 horrible.

 
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Mattsworknamei I hope there is, I love that series.04/25/2015 - 5:59pm
Matthew Wilson@matt I am sure there will never be a armored core game04/25/2015 - 5:24pm
Mattsworknameof From softwares recent games, bloodborne is the best work they have done yet, though they really need to get to work on armored core 604/25/2015 - 5:10pm
Matthew WilsonLost Kingdoms came out in 2002 this day. I played that game. I did not relize it was made by From Software. Lost Kingdoms was a good unique hard game.04/25/2015 - 4:56pm
MattsworknameOff topic, but, who heres playing Bloodborne, and if so, is it mercillesly murdering you every chance it gets?04/25/2015 - 7:35am
Matthew WilsonI think its a good article, and devs can take some lessons from life is strange.04/24/2015 - 10:24pm
Andrew EisenI tinyURL'd it. The world is safe!04/24/2015 - 10:23pm
Matthew Wilson@AE my bad there is nothing I can do about that.04/24/2015 - 10:21pm
Andrew EisenLooks like the spoiler is right there in the URL.04/24/2015 - 10:20pm
Matthew Wilsonhttp://tinyurl.com/ok9pf6b a interesting opinion piece on the life is strange episode 2, and a dark event that happens in it. full warning major spoilers.04/24/2015 - 10:11pm
Matthew Wilson@mech no just she, nor her co workers have not. she never said it is not real.04/24/2015 - 8:58pm
MechaCrashWas she saying "I haven't experienced it," or "I haven't experienced it therefore it does not exist"?04/24/2015 - 8:31pm
ZippyDSMleeoy the skyrim paid mod thing is going over well. My 2 lints, I would not mind if Skyrim had a full SDK and not a crappy lil editor....04/24/2015 - 6:46pm
Andrew EisenWell, that is indeed crappy and nonsensical.04/24/2015 - 3:45pm
Matthew Wilsonshe got attacked for saying that she personaly has not experienced the harassment some other female devs have, and she got acused of defending GG and ignoring harassment. she ended up getting dog piled because of it.04/24/2015 - 3:43pm
Andrew EisenFine but do you recall ANY details at all?04/24/2015 - 3:38pm
Matthew Wilsonit was several weeks ago now, and I will admit to not saving it.04/24/2015 - 3:36pm
Andrew EisenAttacked HOW and by WHOM for not writing off WHO as evil? Do you have a link or anything?04/24/2015 - 3:31pm
Matthew Wilsonthat is the whole point she was not attacked for saying anything. she was attacked for being willing to debate in the first place, and not just write them off as evil.04/24/2015 - 3:28pm
Andrew EisenI know there's not a lot of room in the Shout box but goodness you're being vague.04/24/2015 - 3:26pm
 

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