Longtime Joystiq EIC Announces Departure

December 27, 2011 -

Joystiq's long-time Editor-in-Chief Christopher Grant is leaving the web site to pursue other opportunities. His post will be taken over by long-time Joystiq editor Ludwig Kietzmann. Gant posted a rather lengthy goodbye to readers on the site this morning. You can read it below in its entirety:

"Two thousand, two hundred and thirty three days ago, I wrote my first post on Joystiq. Just days before, I was still employed as a carpenter while writing video game reviews for an alternative newsweekly in Philadelphia. My first weekend with the site was marked by the launch of the Xbox 360 and the import of the "next generation" moniker wasn't lost on me. Realizing the scale of the opportunity I had, I started working full-time as a freelancer for what was a bustling Weblogs, Inc. Six months later, at just $5 a post, I had exhausted my savings and made a plea to become a full-time AOL employee. Option B was to return to carpentry. Finding out I would be hired as Joystiq's first salaried editor easily ranked as one of the greatest moments in my life, and still does.

But I'll be leaving Joystiq, effective the end of the month. In my six plus years at the site, I've found myself surrounded by some of the most talented and dedicated writers covering an industry full of talented and creative developers. More scrappy startup than corporate outlet, Joystiq has been defined by the commitment of its team more than any other factor; this team lives at Joystiq, with equal parts wit, enthusiasm, and caffeine. It's been thrilling, humbling, and exhausting; a truly formative experience for me. But like all formative experiences, this one has come to an end.

Joystiq has always evolved – the integration of the Fanboy sites (Ultrastiq) or our 2010 redesign (Futurestiq) – and it will move forward under the guidance of a veteran team led by the singularly talented Ludwig Kietzmann replacing me as editor-in-chief. Now it faces another evolutionary phase, marked by my absence, and I'm no less confident in the team's ability to address that challenge. After all, the boss always changes into a different form.

I want to thank Joystiq's original editor, Vlad Cole, for offering me the position in the first place. I want to thank the original Weblogs Inc. team including Jason Calacanis, Brad Hill, Barb Dybwad, Brian Alvey, and others, along with the original Engadget team, including Ryan Block and Peter Rojas. While it might not have seemed like much at the time, these people offered me an opportunity that changed my life with the kind of permanence and indelibility usually reserved for tragedy or parenthood. I couldn't be more thankful.

And lastly, I'd like to thank everyone reading this site. Video game media is changing and has been changing for as long as I can remember and there's one simple reason for that: the readers. Weened on innovation and excellence, video game players are practically bred to be the most critical, passionate, and invested audience imaginable. There is no harsher critic or stronger supporter and that investment will continue to lead to great things.

And that's where I'm going. To discover the next generation again, and see what other opportunities are available. You can follow me on Twitter (@chrisgrant) to find out more but, until then, I can promise you the latest, breaking news on what I'm having for lunch.
"

Source: Joystiq. Image credit: Joystiq

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PHX CorpI'm going to do a test stream later today, if anyone is intrested07/31/2014 - 2:40pm
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Andrew EisenInteresting that EU had 10 games to choose from while North America only had four.07/31/2014 - 1:41pm
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MaskedPixelantehttp://www.mcvuk.com/news/read/special-report-retail-revolt-over-pc-code-strippers/013614007/31/2014 - 8:27am
ZippyDSMleeWouldn't they be able to afford and get done in a timely manner a general gba emluator for the 3DS? It seems to me if they want to make money off sales they need to do it.07/31/2014 - 7:25am
Sora-ChanAmbassador program, that's what I was looking for. Anyway the other games that have been made no longer exclusive to the early adopters got updates in their software. It'll only be a matter of time more than likely for the GBA to get the same treatment.07/31/2014 - 5:35am
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ZenMatthew there is a difference between "worked" and "accurate". You play the Nintendo VC titles they play as damn close to the original as possible. The PSP would just run them as best they could, issues and all. And Masked...EACH VC title has their own07/30/2014 - 5:48pm
MaskedPixelanteOnce again, the 3DS already HAS a GBA emulator, it just can't run at the same time as the 3DS OS.07/30/2014 - 4:54pm
Matthew Wilsonyou cant street pass in ds mode ether, and if moders can make a gba emulator that runs very well on the psp as I understand it. you are telling me that Nintendo devs are not as good as moders?07/30/2014 - 4:49pm
Zenperformance. Halo 1 and 2 worked great because they actually did custom work on each of them...just like Nintendo does now lol07/30/2014 - 4:08pm
Zenexisting hardware while the GBA has to be emulated completely. Same reason the 360 couldn't run most Original Xbox games correctly, or had issues because they just did "blanket approach" for their emulation which led to game killing bugs or horrible07/30/2014 - 4:07pm
ZenSora/Matthew: It's not just Miiverse, but the whole idea of streetpass and things like that would be affected if the OS is not running. And just because a 3DS game can be downloaded and run does not mean that GBA can as easily. Those 3DS games use the07/30/2014 - 4:06pm
 

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