Epic Games and ChAIR Entertainment announced that Infinity Blade I and II has earned the company more than $30 million in just one year since the introduction of the original game on iOS devices.
Epic also claims that Infinity Blade II has seen net earnings in excess of $5 million in just one month since its release on December 1. They say the second game is on track to outpace the success of the original Infinity Blade game, which has grossed more than $23 million to date. Naturally Epic plans to leverage the brand by creating more products such as Infinity Blade: Awakening, a digital novella from best-selling author Brandon Sanderson, the Infinity Blade: Original Soundtrack, and Infinity Blade FX, a big screen - a coin-op version of Infinity Blade now featured in arcades nationwide.
"The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," Epic Games President Dr. Michael Capps said. "We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms."
Infinity Blade II is available for download from the App Store for $6.99 and is a universal app - meaning that it is compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod touch 3 (16GB+) and iPod touch 4.