Free-to-Play EverQuest II Sees 300 Percent Increase in New User Registrations

January 11, 2012 -

Sony Online Entertainment is proclaiming victory in its switch from EverQuest II being a subscription-based MMORPG, to being free-to-play. The company announced that new player registrations for EverQuest II have increased by "around 300 percent" since Sony Online Entertainment switched the game to an entirely free-to-play model in early December.

SOE has seen a fair amount of success before in this area, having changed DC Universe Online to free-to-play, which in turn attracted one million new registrations in a week. Its Free Realms MMO, which launched as a free-to-play title in 2009, has over 20 million players.

The company says that the game has also seen a healthy 40 percent increase in daily logins and a 200 percent surge in in-game item sales after introducing a tiered plan with free and subscription options, alongside in-game micro-transactions.

SOE is currently developing two MMO's: a project codenamed "EverQuest Next" and PlanetSide 2.

Image credit: www.everquest2.com.

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Comments

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

I actually have a physical copy of Everquest 2 sitting in a drawer. I might actually use it now

 

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

Yeah, I started playing again too, actually.

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

EQII goes F2P and sees a 300% increase in new users. DCUO goes F2P and sees a 1000% increase. Perhaps gamers are trying to tell you something, MMORPG publishers and developers?

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Papa Midnight

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

I'll still pay a monthly for a custom character that can not PVP.


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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http://zippydsm.deviantart.com/

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

I was one of the new user registrations. My wife and I jumped on board when it went free. They've done the free model WRONG. They should have learned from LOTRO and DDO, but instead they went and did it their own way, and will probably not see the same level of huge increase in revenue that Turbine got.

Now don't get me wrong, turbine has done a lot of things wrong too, but at least they made money from the FTP model. Long term, SOE is going to loose their shirt if they dont get their heads out of their asses.

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

And what pray tell did they do wrong?

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

In DCUO a free account has a 1500 coin cap per charecter and cannot retrieve items or money sent through the mail from another player,you have to have a premium account (buy something in the marketplace0 to retrieve items send to you by mail and increase coin cap to 2000, and the subscription to retrieve money from mail and remove the money cap. Whereas in DDO the only thing having a free account does is limit how many charecters per server and certain classes and adventures, all of which can be unlocked by earning Turbine Points or favor in game if you don't mind a certain ammount of grinding.

Hunting the shadows of the troubled dreams.

Re: Free-to-Play EverQuest II Sees 300 Percent Increase in ...

That isn't telling me what's being done wrong with EQ2

 
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