Why Paradox Doesn’t Use DRM

Paradox Entertainment CEO and co-owner Fred Wester thinks that digital rights management schemes are a waste of money, a hassle to users, and usually implemented to appease a CEO or Board of directors that thinks it somehow stops piracy.

"If you take something like Sony's DRM, SecuROM — it's a waste of money. It will keep you protected for three days, it will create a lot of technical support, and it will not increase sales," he told GameSpy recently. "I know this for a fact, because we tried it eight years ago, and it never worked for us. Two major reasons: it costs money and it makes you lose money, and the other is that it's so inconvenient to customers."

Wester also revealed that his company hasn't used DRM of any kind for about eight years.

"If you're a CEO, you need to cover your back," he continued. "And the people who ask, the board, know nothing about games. They're there because they're some investment company or something, and they ask 'So what are you doing to protect our game from pirates?' And then they can reply 'We're buying this solution from Sony.'"

Wester also singled out Ubisoft's "always connected" DRM method, which he called "2003."

"People who purchase a game should have just as easy a time as those who pirate the game, otherwise it's a negative incentive to buy a legal copy," he told GameSpy.

Source: GI.biz

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