Sega Studios Australia Cuts 37 Jobs

February 7, 2012 -

It looks like the Australian game development community has been hit again by another round of layoffs - this time at a Sega studio. According to, 37 employees have been laid off at Sega Studios Australia in Brisbane. The studios' most recent work was London 2012: The Official Video Game of the Olympic Games. Prior to that the studio went under the name The Creative Assembly Australia and worked on Rome: Total War, Medieval II: Total War and Stormrise.

"The rise of digital gaming provides an opportunity to align the studio with a rapidly growing market at a time when the games industry is undergoing a significant transition," said Sega Australia. "As part of this focus on digital avenues, there is a requirement to re-structure the studio resources accordingly and regrettably, we are announcing the loss of 37 staff."

The company spokesperson went on to say that the decision to downsize was not taken lightly but the restructuring of the studio's workforce "will ensure we have a more effective and agile team that will enable us to quickly adapt to consumer needs and deliver strong content across multiple digital platforms." Sega Studios Australia also said that it has "signed a multi-product deal" that focuses on the digital marketplace and development has already commenced on several titles.

Last week SEGA Sammy revealed that it saw a 6.6 percent decline in profits for the last nine months.



Re: Sega Studios Australia Cuts 37 Jobs

More losses in the gaming industry for Australia... and more unemployed. As if we really need more unemployed people here... :(

When is our Government and country going to realise that we need this industry here and shouldn't let it die out, bit by bit? We've lost so many gaming companies here over the last 4 years, it's sad.

To keep the gaming industry alive in Australia means jobs for the people... revenue for the country and an incentive for more people to dig into their creative side.

Re: Sega Studios Australia Cuts 37 Jobs

The way I see it, these people are being freed from the creative black hole of major publishers and developers and given the opportunity to build their own studios from the ashes of these closures. While it sucks that they lost their jobs now, the ability to break out on their own is a far better prospect.

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