Hutch Games Explains Why They Left Sony to Develop iOS Games

A studio formed by five ex-Sony developers last year explained why they ditched the PS3 and the PlayStation Network to develop games for Apple's iOS platform. When asked what drove them into the arms of Sony's competitors, the answer was simple enough:

"We had had a project cancellation," Hutch Games art director Whill Whitaker told Eurogamer. "It was an inciting incident. It was just very exciting for us to realize we could do something on Unity. The App Store allowing you to self-publish is a very democratizing situation. We were all motivated to take accountability for our own destiny. It was a very exciting thing to try out."

The five left Sony's London studio in an amicable fashion after the cancelation of that game project. The other reason they left to form their own studio was a matter of expediency when it came to developing and then publishing games.

"It didn't happen at a fast enough pace for us," said technical director Sean Turner. "We would get behind an idea and you didn't have the control to continue or thrust ideas forwards as much as we'd like. So possibly that lack of control was the impeding thing, not lack of creativity."

"Console games, which cost upwards of 10 million bucks to make, these companies, like Sony and Microsoft, they can't take quite so many risks with them because there's so much money involved," he added.

The founders of Hutch Games left Sony and formed their new company in June 2011. Hutch games recently released their first game, Smash Cops. Their current development project is Sesame Street Kinect, which they are working on with Microsoft Soho Productions. They are mainly providing  production consulting on that project. 

Source: Eurogamer


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