The Witcher 2 Sells 1.1 Million Units in 2011

According to a Eurogamer report, CD Projekt RED's popular role-playing game, The Witcher 2, sold 1.1 million copies last year. Surprisingly, the first game managed to sell 400,000 units last year as well. While Steam sales numbers were not disclosed, apparently 270,000 units were sold via digital distribution, with 40,000 moved on We assume the rest of those sales are divided up among Steam and other digital distribution platforms including GameStop's Impulse, and GamersGate.

"I have to admit, though, that the sales results for The Witcher, five years on from the game's premier, are remarkable," said CDPR managing director Adam Badowski. "If anything, they prove that the content we put into our games ages well."

Speaking to Eurogamer, Adam Badowski and marketing manager Michal Platkow-Gilewski also revealed that CD Projekt Red was already working on properties for "the next generation of consoles." The developer's next two major new releases will be a new IP, and The Witcher 3. They'll be released for PC and next-generation consoles in the 2014 – 2015.

The studio is currently working on The Witcher 2 for Xbox 360.

Source: Eurogamer

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  1. 0
    GrimCW says:

    thats the problem with the "numbers" when talking about piracy though, its pure estimation, and guess work. theres a fair share of people that'll admit using a pirate copy to test the program on their system before buying, and others that just tested it to see if they'd like it (given the backlash over how much was stripped from the game compared to the first title in this case) another way to help this though would be DEMO'S!! something that someone claims (Ubi iirc) only serve to "damage" sales. ….

    I'll never claim piracy isn't a problem, but until they can tack actual numbers on it that someone didn't  just crap out, and prove without a doubt theres any actual negative impact (most are still in the belief that a pirate is a pirate no matter what. So if we go by that though, than a pirated download isn't a lost anything) I'll remain skeptical.

    outside of the negative influence the TALK of piracy has on development of a platform (PSP anyone?) the supposedly worst platform for piracy has also repeatedly shown itself a formidable platform for sales as well. That is when its users are fed a bunch of badly ported leftovers only for the devs/publishers to whine about having it pirated.

    Alan Wake seems to be doing pretty well for an older game ported, and they merely went and did what PC gamers always simply ask for. they added custom controls and video/audio settings. As well as took some time to ensure the game wasn't a CPU intense resource hog (GTAIV anyone?). and given AW is an SP only title, you'd think that'ed incite higher piracy as well. but only 2 days and they made theirs back, now its all in the pocket? not bad.

  2. 0
    DorthLous says:

    Only in some regions of the world, only under some versions of copyright. To be fair, I still think you should pay for the media you consume, but I do not believe in the "entitlement right" either. To me, it's more basic civility. And like civilities, there are time when they should be forfeited (don't excuse yourself from the table if you're about to barf, just run; don't condemn people infringing when the original material is unavailable and that sort of thinking.) And of course, there are always rude people everywhere.

  3. 0
    Craig R. says:

    And you're using the same logical disconnect that big media does: pirate copy does not automatically equal lost sale.

    For all any of us know, you could take away every pirated copy of this game, and they wouldn't have sold a single additional copy.

    Or (and somewhere an MPAA exec's head is going to explode) if there were no pirated copies, they could've had FEWER sales because people who might've pirated the game could've then bought it.

  4. 0
    Andrew Eisen says:

    CD Projekt RED did not receive all the money it is owed.  Did it kill the company?  No.  But we gamers have certainly lost out on everything that missing revenue would have led to.

    I'd say that hurts.


    Andrew Eisen

  5. 0
    MrKlorox says:

    Wow… 1.1m seems kinda low. But the devs don't appear to think so. I was expecting at least 2 million.

    Still waiting for a nice Steam sale to pick this up. Already gave up on completing the first one after starting a new game three or four times.

  6. 0
    GrimCW says:

    no no no that can't be right.

    for a game with no DRM it must be 1 million pirated, not sold! theres no way they could've sold anything on the PC, thats a lie!.. oh wait.. thats just the false belief the publishers like to push..


    just goes to show give your customers things that are nice, and they'll be nice in return. treat'em like sh** and they'll screw you back.

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