Team Meat's Tommy Refenes Frustrated with WiiWare Game Size Limit

February 27, 2012 -

Team Meat's Tommy Refenes is frustrated with the size limit developers have to adhere to when making WiiWare games, but is happy with the increased size limit game developers are under for the 3DS eShop. The limit for developing games for the 3DS Marketplace stands at 2GB. It's an interesting contrast and explains why the WiiWare market has been a wasteland for most third-party developers.

"[WiiWare's] 40MB is horrible, but [the 3DS eShop's] 2GB is reasonable," said Refenes in an interview with Nintendo Gamer. "Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space - you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn't worth the time."

Despite the restrictions of past platforms from Nintendo, Refenes still has a strong interest for the new Nintendo platform.

"If we can in the future, we'd like our next game to be on Wii U as well as everything else."

Team Meat has been an outspoken advocate for indie developers trying to get their games on console platforms, and isn't afraid to argue about it in the public square. Refenes railed against Xbox Live Arcade at GDC last year.

Source: GI.biz


Comments

Re: Team Meat's Tommy Refenes Frustrated with WiiWare Game ...

I completely understand the complaints about the size restraints on Wiiware games. Really, it boils down to one key fact: The Wii has a default memory size of 512 MB. The vast majority of people will not insert a SD card to expand that. Since a good chunk of that limit will be taken up by save games and firmware updates, that quickly shrinks. 

Sucks. Hopefully, the WiiU will come with a decent chunk of memory. Solid state memory is getting pretty darn cheap especially at wholesale manufacturing costs. They could easily include 32 GB at little extra cost.

Re: Team Meat's Tommy Refenes Frustrated with WiiWare Game ...

I guess the tiny size limit would be the reason why Wiiware titles seemed more like mini-games than full blown titles.  On the 3DS, studios could easily release full sized games and keep it within that limit. I wouldn't be surprised if there are even cart games that are well under 2GB.

The only problem I can think of is that the 3DS only comes with 2GB of space so if you want large games like these, you'll need a larger card. I actually got myself a 32GB SD-Card so that wouldn't have to worry about this.

 

Anyhow, I wonder if this means that Team Meat will port Super Meat Boy to the 3DS. That'd be amazing even if it couldn't really utilize the 3D effects that much.

Re: Team Meat's Tommy Refenes Frustrated with WiiWare Game ...

Ah yes.  One of the many amazingly stupid decisions Nintendo made with the Wii.  I love Nintendo; I doubt that will ever change but biscuits and gravy can that company be completely tone deaf to what gamers and developers want and need.

 

Andrew Eisen

Re: Team Meat's Tommy Refenes Frustrated with WiiWare Game ...

I completely agree. They don't seem to realize how much money they can make releasing certain games in the states or by lifting certain restrictions

*wants an Earthbound collection on the Eshop goddammit!!!!!*

 
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