Team Meat’s Tommy Refenes Frustrated with WiiWare Game Size Limit

Team Meat's Tommy Refenes is frustrated with the size limit developers have to adhere to when making WiiWare games, but is happy with the increased size limit game developers are under for the 3DS eShop. The limit for developing games for the 3DS Marketplace stands at 2GB. It's an interesting contrast and explains why the WiiWare market has been a wasteland for most third-party developers.

"[WiiWare's] 40MB is horrible, but [the 3DS eShop's] 2GB is reasonable," said Refenes in an interview with Nintendo Gamer. "Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space – you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn't worth the time."

Despite the restrictions of past platforms from Nintendo, Refenes still has a strong interest for the new Nintendo platform.

"If we can in the future, we'd like our next game to be on Wii U as well as everything else."

Team Meat has been an outspoken advocate for indie developers trying to get their games on console platforms, and isn't afraid to argue about it in the public square. Refenes railed against Xbox Live Arcade at GDC last year.


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