Activision Blizzard Cuts 600 Jobs from Global Work Force

February 29, 2012 -

After an internal review, Activision has decided to eliminate 600 jobs across Blizzard's global workforce, according to GameIndustry.biz. Approximately 90 percent of these job cuts are unrelated to internal development, and the World of Warcraft development team will not be affected.

"Constant evaluation of teams and processes is necessary for the long-term health of any business," said Blizzard CEO Mike Morhaime. "Over the last several years, we've grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we've also had to make some difficult decisions in order to address the changing needs of our company.

"Knowing that, it still does not make letting go of some of our team members any easier. We're grateful to have had the opportunity to work with the people impacted by today's announcement, we're proud of the contributions they made here at Blizzard, and we wish them well as they move forward."

The company emphasized that these job cuts will not affect the production of Blizzard's current projects such as Diablo 3.

Source: GameIndustry.biz


Comments

Re: Activision Blizzard Cuts 600 Jobs from Global Work Force

At least from Blizzard's CEO I kind of believe the regret of letting people for.

Still, I don't see how massive success still leads ot layoffs. Somehow I get the feeling that was more Activision's doing.

Re: Activision Blizzard Cuts 600 Jobs from Global Work Force

Based on the description of the types of jobs cut, it seems that most of them would be coming from redundant positions after the Activision merger. I am more surprised that it took this long to sort that out.

Re: Activision Blizzard Cuts 600 Jobs from Global Work Force

Ah, alright, that kind of makes sense, still sucks for those that will be looking for work though.

Party of my sentiment is that I just don't effing trust Activision.

With how Acti is I'm almost surprise Blizzard hasn't been forced into being another game mill.

Re: Activision Blizzard Cuts 600 Jobs from Global Work Force

They kinda have. Blizzard plans on releasing an expansion pack for WoW on a yearly basis now.

I understand wanting to keep the game alive as long as possible but the changes that have happened to the game since the launch of WotLK (Making the game too easy in end game and, imo, making leveling too quickly paced) have ultimately killed the remaining lifespan and replayablitiy of it. Cata tried to change it up by pretty much breaking some lore to allow more race-class combinations and by returning the difficulty to something closer of what it use to be but ultimately folded when too many players, who I feel are just too noobie to be playing anyway, complained about it being harder.

Because of that, Blizzard is trying to make new content every year to keep players content.

It seems to me to be just an endless downhill spiral of making a game stay fresh but still relevant to the players who have been around since Vanilla.

Re: Activision Blizzard Cuts 600 Jobs from Global Work Force

I've found that the problem lies in Blizzard's adamancy of trying to please two groups of people at once:

On the one hand we have the Classic players who want a harder experience and are constantly let-down by the increasing "casual" feel of the game (I'm in this group, even though I never played during the Classic era).

On the other hand we have the current market audience, which tends to be more casual gamers (those who don't necessarily play on a regular basis) or those who simply like the idea of "instant gratification".

Not to mention we then have further divide between those who like PVE content like raids and dungeons and those who like PVP content like battlegrounds and arenas.

Blizzard tries to please all these groups of people but ultimately, they fail. I feel that they'd be much better off long-term trying to please just one group of players as opposed to multiple. Unfortunately, if they were forced to make a choice, it'd probably be with the casual lot as opposed to my own (since the casuals seem to be the majority, at the moment).

As far as I'm concerned, if you're in it for instant gratification (which is what much of WoW and other MMOs is today) then you'd be far better off playing a traditional action-RPG like Diablo, which is designed for glorified killing and loot-grabbing.

 
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