After an internal review, Activision has decided to eliminate 600 jobs across Blizzard's global workforce, according to GameIndustry.biz. Approximately 90 percent of these job cuts are unrelated to internal development, and the World of Warcraft development team will not be affected.
"Constant evaluation of teams and processes is necessary for the long-term health of any business," said Blizzard CEO Mike Morhaime. "Over the last several years, we've grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we've also had to make some difficult decisions in order to address the changing needs of our company.
"Knowing that, it still does not make letting go of some of our team members any easier. We're grateful to have had the opportunity to work with the people impacted by today's announcement, we're proud of the contributions they made here at Blizzard, and we wish them well as they move forward."
The company emphasized that these job cuts will not affect the production of Blizzard's current projects such as Diablo 3.