Research: Freemium Games Drive Mobile Game Sales, Usage

March 27, 2012

New data from research firm Newzoo reveals that more than 100 million consumers in the United States are playing games on various hand-held and mobile devices including smartphones, tablets, and iPods. The amount of users playing games on portable devices has grown by more than a third compared to last year, according to Newzoo data. In Europe smartphone and tablet gamers (from seven key territories) has also increased to 70 million, a 15 percent year-over-year increase. The data comes from Newzoo's Mobile Games Trend Report.

Of the estimated 100 million U.S. mobile gamers, 69 percent played on a smartphone, 21 percent on a tablet, and 18 percent on an iPod Touch. In Europe, 69 percent also play on a smartphone, 16 percent on a tablet, and 11 percent on an iPod Touch.

Newzoo also said that the amount of time and money consumers are spending on mobile games is a lot higher than last year. Mobile gaming took up around 13 percent of all the time spent on games worldwide - 130 million hours a day - and 9 percent of the total money spent on games - $5.8 billion. Newzoo sees this growth coming from in-game purchases in freemium or free-to-play mobile titles on various devices.

Around 90 percent of mobile game spending in the U.S came from free-to-play games, and 79 percent in Europe. Newzoo said that the top five grossing games for both Europe and the U.S. last month were free-to-play games.

Source: Gamasutra , image provided by Shutterstock.


 
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