Worlds Inc. Sues Activision Blizzard over Virtual Worlds

A company called Worlds Inc. has filed a lawsuit against Activision Blizzard for infringing a patent the company holds related to virtual worlds. Let the trolling begin anew. Worlds Inc. claims that the company is violating a patent it holds related to "systems and method for enabling users to interact in a virtual space." The company alleges in its claim that Activision's World of Warcraft and Call of Duty games violate its patents and that it is due compensation for it.

This is not the first time the company has sued an MMO maker: in 2008 it sued NCsoft for its City of Heroes game. The case was dismissed in 2010 after NCsoft reportedly paid the company an undisclosed settlement.

"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," said Worlds Inc. CEO Thomas Kidrin. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."

No doubt the firm is looking for a resolution similar to what it came to with NCsoft. But this lawsuit might prove to be a "poking the bear" moment for the firm, because Activision Blizzard certainly has a substantial war chest at its disposal to have a serious legal fight.

You can learn more about all the patents Worlds Inc. owns here.

Source: GamesIndustry International

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  1. 0
    Mr.Tastix says:

    World of Warcraft’s population might’ve decreased in the last year or so but that doesn’t mean Blizzard aren’t still rich enough to slam World Inc’s face into the ground.

  2. 0
    Hevach says:

    Probably waiting for the company to fall on harder times. Going up against Blizzard when WoW was still effectively the definition of MMORPG would have been too risky – they would have been buried under the weight of legal fees and Blizzard would have laughed at the small expense of crushing them. But now Blizzard's in just enough trouble that negative attention is to much risk, that the gamble of a prolonged court battle isn't worth the cost to them, yet things aren't so bad that they can't just pay a handy settlement to make this all go away.

    I think they misjudged, though. Blizzard took worse publicity with the Glider case than they'd ever take here, and they still pursued that one to the bitter end and won.

  3. 0
    Sleaker says:

    Patent is completely invalid:


    Everquest: Release date(s) 16 March 1999 

    Was in production more than 2 years before this patent was filed.

    If they are going after the Call of Duty games we have Quake which was also years before this along with it's derivative engines. (1996 for Q1)


    Now the technology used may not be super specific to the older games, but it seems like a lot of fluff to have a patent like this, and to just now try to enforce it.  You'd think they would have gone for it when the game was released.. but no.

  4. 0
    Attack_Gypsy says:

    The phrase for today is 'Bring it on!"


    Activision Blizzard won't sit still for this. They'll go after Worlds Inc. with both barrels glowing hot. Worlds Inc is finished. They won't be able to afford the legal fees when they lose. A/B's warchest is HUGE.





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