Two different developers, two different takes on the practice of including DLC on retail game discs for future sales. The first is Tomoaki Ayano, the producer for Street Fighter x Tekken, who tells GameSpot that he was pretty disappointed in the individuals who hacked the retail game to unlock the 12 DLC characters on the disc.
"Personally, I was really surprised when I heard the news that the characters had been hacked, basically," producer, Tomoaki Ayano, told GameSpot. "So I was pretty disappointed by that. I was really surprised at how skillful the hackers were, basically. But I was really kind of disappointed that it created this kind of environment where a bunch of players were playing the characters but a bunch were unable to play with them."
Luckily, not every developer thinks like Ayano does. Tekken producer Katsuhiro Harada sort of side-steps the whole idea of on-disc DLC to say that Tekken characters are just too important to be sold as downloadable content. Here is what he told Edge:
"Tekken has never had DLC before and charged for it," series producer, Katushiro Harada, told Edge. "This isn't really directed at Capcom, I have always said this, but I see the characters and their move sets as chess pieces – they are essential items necessary in the game and we would never sell any of those individually."
Harada, being the gentleman that he is, offered some cover for Capcom's decision to offer characters as on-disk DLC.
"I expect the reason they did that was, if one player bought a character that another player didn't have, they would not be able to play against each other online," he said. "Each player needs to have the character data on their disc – if one doesn't, they would need to download it before each match – and as that includes the character model, the data would be large, increasing the download time."