Report: Ron Paul Game Uses Assets From Other Games

When you think of news sources, Something Awful probably doesn't come to mind, but one of its writers took some time away from writing jokes to point out a few odd things with the Ron Paul: Road to REVOLution game that has managed to rake in over $10,000 from a highly publicized Kickstarter campaign. SA obtained access to the developer's server and found that his game uses assets borrowed from other games. The site also points out that the alpha source code for the game was being built using a by-the-numbers generic HTML5 platformer game tutorial, found here.

Sifting through the source code, SA claims that art assets have been lifted from the Super NES game Earthbound (why won't Nintendo release a new Earthbound game in the United States?!? – just saying -ed.), as well as a monster from Braid, and character art of Waluigi modified to fit the theme of the game.

D.S. Williams, the developer of the game, shrugged off SA's report, saying that all of these elements were innocently used as placeholders because the game is in its alpha stages. He calls the source code that SA is sifting though simply a "proof of concept." Some have argued that using graphics from other games, or any other kind of placeholder art in early game development is a common practice among developers.

"While they had access to the source code of that very early build, they could have seen that the game, even at that stage, was far beyond a 'basic tutorial'," he told web site Beef Jack.

"The funding I receive is partly going toward the production of new artwork," he added. "This is no secret."

We'll leave it to our readers to decide if Williams was simply "doing what developers do" when he created this "proof of concept" build of his game or if he knowingly tried to raise funds for a game project that uses other people's work.

We will continue to follow this story as it develops.

Source: The Escapist

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  1. 0
    kagirinai says:

    I guess I'm also surprised by this because you didn't need access to the servers or source code to know any of this — the sprites from Earthbound are pretty distinct, they were easy to see in the kickstarter video.

    If he's being honest about the art being placeholder (and I would believe it) it's kind of poor form to use such recognizable stuff and not rougher programmer art or basic placeholder art, especially given the publicity of the early material where it is plainly obvious. But I'd also say he hasn't really done wrong until (unless) he releases a game with pilfered material in it.

  2. 0
    Elle says:

    Seconded.  My final project for a recent game dev class borrowed art assets from a bunch of places so I could focus on getting the code (well, GameMaker) part completed. (We were explicitly told by the teacher this was allowed.) If I ever release what I made publicly I'll have to replace the art, but the important thing was I turned it in successfully.

  3. 0
    GrimCW says:

    lol, i doubt they were place holders, but probably now are :p

    but hey, lets fight them pirates by blockading the internet, nevermind that we ourselves do it, go get'em.. but hang on a sec, i gotta finish ripping these assets out of this console game so i can finish my project…


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