SMITE Avoids World’s Most Popular Religions

Some comments on Friday from Todd Harris, Hi-Rez Studios' chief operating officer, concerning the exclusion of some deities and the inclusions of others may tick off some religious groups even more than they already were about SMITE, the company's upcoming DOTA-like online RPG action strategy title.

While Harris mostly brushed aside the complaints of Rajan Zed (the president of the U.S.-based Universal Society of Hinduism) about the game's depiction of the Hindu religion and several of its deities (Kali, Vamana and Agni), in a conversation with GameSpot he also said that the studio would avoid Abrahamic (Jewish, Christian, and Islamic) religions and prominent figures from the Tora, Koran and the Bible.

"From [the] perspective of a video game, the key Abrahamic figures–Adam, Noah, Moses, Jesus, Mohammed, are not that interesting in character design or gameplay. They are all human. They never overlapped or interacted with one another. They certainly never fought each other in dramatic fashion with unique abilities. They are all peaceful–at best they would be support characters," Harris said.

Of course the Bible mentions plenty of battles including fights against leviathan, God's continued struggle against Baal and other idols, and fights against the likes of Satan and the various princes of hell. Some might even argue that Hi-Rez didn't expect any complaints about the deities they chose for the game (they were wrong), and by avoiding the world's most popular religions the company avoids any sort of global public outcry.

Of course, it could just be that, as Harris says, those religions do not provide enough excitement in the context of the upcoming game…

Source: GameSpot

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