Gramble Hires Industry Vet to Push 'Social Gaming for Good' Publishing Platform

July 10, 2012 -

Martine Spaans has joined Gramble, the cross-platform "Social Gaming for Good" company, as its new Chief Communications Officer. Spaans will focus on game licensing while evangelizing the good things Gramble does to the independent developer community. Martine is an industry veteran who has handled online licensing, marketing and content management campaigns for companies such as Ubisoft, Spil Games and Blue Byte Software. The company chose Spaans to push the benefits of the platform to developers of all stripes.

"We are putting out a call to game developers about the many benefits of utilizing the Gramble platform and Martine is the perfect person to lead this initiative," said Adam Palmer, Founder and CEO of Gramble. "Martine’s experience has led her to the same conclusions that we have made, that the future of social gaming will be mobile and cross platform and developers will migrate to the platforms that empower them."

"I’m a big believer in giving back and I was drawn in by Gramble’s commitment to making the world a better place through gaming," said Spaans, Gramble’s Chief Communications Officer. "Casual gaming is a guilty pleasure of mine along with tens of millions of fellow gamers, and for me, knowing that a portion of my in-game purchases on Gramble will go to a charity of my choice makes gaming time well spent."

In case you did not know, Gramble is a cross-platform social game publishing portal which allows users to give a portion of the money spent on games to a charity of their choosing. Gramble also allows users to interact and share prizes, music, photos and more with their friends. For more information visit Gramble.com.


 
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