Poll: How Much Money Will the OUYA Kickstarter Raise?

The Kickstarter for OUYA, the Android-based, indie developer-friendly home games console has been kicking ass and taking names since it launched a few days ago.

According to Kickstarter’s blog, OUYA is the eighth Kickstarter project to raise more than a million dollars and by far the fastest to do so.  Previous record holder Double Fine Adventure took 17.5 hours to raise $1 million.  OUYA did it in just under 8.5.  OUYA also has the highest single-day total, earning more than $2.5 million in its first 24 hours.

As of this writing, over 32,000 backers have pledged $4.1 million dollars.  

So, just how far is this sucker going to go?

If you direct your eyeballs to the right, you’ll notice a brand, spanking new poll below the LOGIN box.  Cast your vote and let us know where you think the grand total will end up and we’ll reveal the results on the next SuperPAC podcast.

Have a burning opinion on the OUYA that you just can’t keep to yourself?  Leave it in the comments section.  Feel free to discuss anything from the absurd amount of money this thing is raising to how successful it will be when it finally sees release.  Write something particularly cool or insightful and we might just read it on the next podcast!

-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen

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  1. 0
    locopuyo says:

    This thing is low end hardware.  Sony and Microsoft have nothing to worry about.  Even the Wii U will run circles around this thing as far as hardware is concerned.  

  2. 0
    DorthLous says:

    Or you could read the official promotion, saying they target AAA as well as indie, read the developers posts, saying that about half of them want to use it to develop AAA, that the poll the backers took mainly prefer AAA and that the specs can fight with what we know of the Wii U. But you know, why look at facts, heh?

  3. 0
    hellfire7885 says:

    I'm just wondering when one of the big three will try to stop it.


    fairly certain at least one of them is pouring through their patents to find something.

  4. 0
    Monte says:

    No. Unless the world suddnyl stops caring about AAA games, MS, Sony and Nintendo have nothing to be scared about. Ouya is NOT competing with them; it is not attempting to compete with AAA gaming systems but instead focused entirely on the indie level. If anything, the only way they are competing against the big 3 is by offering an alternative to the Xbox Arcade, PSN and WiiWare. THAT's the market they Ouya is shooting for and tapping into…

  5. 0
    SeanB says:

    It doesn't matter how much more people put into this, the people have spoken. They want another alternative, and MS, Sony, and Nintendo have reason to be scared.

    But will the company fueled by this desire be up to the challenge? That's the only question i'm interested in having an answer to.

  6. 0
    kefkakrazy says:

    I'm not sure that's really the intent of what they're saying, though, Adrian.


    It sounds like the Ouya will have its own storefront, with its own regulations and such. But one of the charms of consoles is that you don't have to actually do anything to it besides plug in and play. There's nothing wrong with setting up the Ouya to do the same; building an Ouya store, with its own guidelines for developers (must have a demo, for example, which is what it sounds like they're saying) simply strikes me as streamlining the thing.

    Yes, you or I might buy the thing expressly intending to root it and see what we can get to run on it, but building it to be initially compliant with a focused user experience-plug in, see store, get game from store, play game-is not a flaw in any way for the many, many people who don't want to bother with rooting it. Just because they're making an open console doesn't mean it has to be a blank slate, with no personality of its own.

  7. 0
    Adrian Lopez says:

    I was very excited when I first heard of the OUYA, but the following excerpt from their FAQ has left me disappointed:

    "As with every platform, though, we have to balance openness with a quality user experience. So we'll have a standard user interface. We'll curate your games in our storefront so they're easy for everyone to get to. And we’ll require that all games we put in our store include a free experience. If you don’t like our choices, root the device and make it your own."

    Unless I'm mistaken, what they're saying is that the OUYA will act like a walled garden by default, just like iOS and Xbox Live Indie Games. It's nice that you can root your OUYA without voiding the warranty, but why is limiting what users can run on their consoles seen as a desirable default even by those who claim to support open computing? Having a curated store is fine, but why not provide an easy way for consumers to buy or download games through alternative channels without them having to root their consoles?

    Some will say it's a matter of security, but I think that's a red herring. Having a walled garden doesn't make your platform any more secure. It does increase the likelihood of malicious software being discovered, but the platform itself remains vulnerable to any malicious features that manage to sneak through. I'd rather have a secure open platform than a platform you can't trust unless it's been locked down.

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