Dead Trigger Game Goes Free, Piracy Blamed

In a statement on Facebook, game developer Madfinger Games claims that the piracy rate for its Android zombie shooting game was "unbelievably high." The game had been priced at a mere 99 cents, but the developers say that the low price point didn’t stop pirates from stealing the game and using it for free.

As a result the company has announced that the Android version of the game is now completely free to play and enjoy. When we say free, we do not mean "free-to-play," for the record.

Madfinger said that Dead Trigger will not be a free-to-play app, and that "all players are able to play without in-app purchases." Dead Trigger is available now from the Google Play store for free. The iOS version, which apparently hasn't suffered from the same problems, is available for $0.99. You can find the game on Google Play.

Some consumers who bought the game are slightly peeved by this decision:

"Well, after paying for the game they changed the price to free (given their IAPs, it should have been from the start)," reads on irate customer's review on Google Play. "That adds insult to injury. If they are going to switch models this close after launch, early adopters should get some form of restitution, like 1 dollar worth of gold. As it stands, I can recommend now that it's free. This mitigates many of my previous complaints. However as a customer who already paid, the complaints still stand for me. Also, Tapjoy wall works MAYBE 50% of the time."

Source: Polygon

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  1. 0
    Mycroft Holmes says:

    Art is a service, not a product. Except wherein there is a physical, tangible good created.

    I'm glad we agree that Art is a service; you cannot continue to use services without paying for them.   

    And that tirade about "You're not entitled to get paid for work you did over 70 years ago"?  It seems that you have a problem with people getting paid for work they did and released for $1 a month ago.

  2. 0
    Mycroft Holmes says:

    I've accepted that piracy is the price I pay; but you can never again say that pirates don't affect what content gets created.

    Welcome to your continuous DRM, Multiplayer only, micro-payment future created by people's inability to pay for services rendered.

  3. 0
    greevar says:

    You're not entitled to get paid for work you did over 70 years ago, despite what the law says. Everyone else has to keep working in order to keep getting paid. Creative people seem to be allowed to do a finite amount of work and collect perpetual income from it for the rest of their life (if it's sensational and popular). What a great entitlement you have! To think that you can pick and mix the great wealth of existing culture, just to remix it and sell it back to us. Why don't you wake up and realize that your free ride of artificial scarcity and government-granted monopolies are over? You're going to have to do what the rest of the world does to get paid: Keep laboring on your craft in order to justify your continued employment. Most people don't get to extract residual income from work they did long ago. If they want to keep making income, they have to do more work. If you went to your boss when you were working at McDonalds and said that you weren't going to do any more work, but you still want to be paid, he'd either laugh in your face or fire you on the spot. Yet, artists demand this exact entitlement all the time.

    Art is a service, not a product. Except wherein there is a physical, tangible good created.

  4. 0
    Mycroft Holmes says:


    Someone places an app for purchase for .99cents, people pirate it instead and your reaction is that his business model isn't that good??  These are not "underserved customers" who can't get a copy of the game legally or with out DRM.  These are people who will not pay $1 to play a game on a (most likely) $200+ phone.

    Guess what?  You're not entitled to steal the games that I make because you don't want to pay money for it.  Even if it costs $1,000 for an hour.   You don't have a right to steal cable because it's too expensive ether.  Or to sneak into a movie theater to watch a movie with out paying for it.

    We are selling entertainment and the idea that not wanting to pay for it makes it morally ok to get it for nothing is just bullshit.

  5. 0
    ZippyDSMlee says:

    Oh come on whose to blame for it not making enough money? Mmmm?? Mmmm??

    And then they go after the pirates because they are there and about the only group interested in it outside the devs family.

    At the end of the day you must ignore piracy until you can find a way to lure them into the pool.

    While its sad "pirates" are consumers too, just some of the most disgruntled and underserved, instead of trying to jail them we are better off trying to get money from them…like most drug users… 



  6. 0
    jedidethfreak says:

    Of course you'd blame the guy whose 99-cent game gets pirated so much that it makes him more money to give it away for said piracy, and not the actual criminals who pirated it.

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