Required Reading: War-torn Developers Creating Games from the Front Lines

Gamasutra has a fascinating article on how developers in war-torn regions cope with developing games in the midst of chaos and bloodshed created by violence. Some, like Radwan Kasmiya from Syria, have fled to other countries but still find the wars they ran away from having a long arm and a strong influence on the ability to practice their craft.

"I don't think it's safe," he tells Gamasutra. "Because I'm still trying to go back and forth to Syria, and I still have family there. I'm not going to jeopardize anything. … I can't practice my freedom of making art or releasing my own creations. I always have to consider these other things. We are not free. I am not free."

Kasmiya, who used to operate a video game studio in Syria's capital city of Damascus, fled to China because of the bloody conflict between the government and rebel forces. But even in China, he is facing some trials in creating a game about the crisis because he fears for his safety and the safety of his family who remain in Syria.

The article also details the plight of six-month-old start-up Game Cooks (who are also affected by the conflict in Syria), The Domaginarium from El Salvador (who are working on a horror survival game called Enola but says that the violence in the region forces them to keep a low profile), and Egyptian development studio Nezal Entertainment (who would like to one day make a game about the recent political struggles in Egypt).

You can read the four-page article here.

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