PC Game Developers Sound Off About Windows 8

GamesIndustry International offers an interesting article expanding on the negative press Windows 8 has been getting from several high profile development studios including Mojang, Blizzard, and Valve. The article asks other developers in the PC game space what they think of Windows 8 forcing software makers to sell their products in a customized marketplace.

When GII asked Brad Wardell of Stardock for his thoughts on the issue, he said that Newell is "totally right" and added that "hopefully the market will be able to adapt to the wrongheaded strategy Microsoft is employing with Windows 8."

DayZ creator Dean "Rocket" Hall told GII that he has not had the chance to properly review its impact yet, but also said that "there is some legitimate concern there, particularly for complex games that the PC market has a real hedge on."

Hugh Jeremy of Unknown Worlds told the publication that he would like more details about Windows 8 to properly judge it, but he hopes Microsoft's new OS will be an open platform.

GII asked Braid developer Jonathan Blow for his thoughts, but he didn't have too much to say about it given that he has not really looked at Windows 8 yet. He did say that "it doesn't sound like a good idea to me, though."

Indie developer Chris Hecker tells GII that developers will always find a platform to offer their games on that works best for them.

"I don't actually know much about Windows 8, to be honest. I tend to treat those kinds of things as 'the weather' – as a developer I can't control it. The variable I have direct control over is game quality, and so if I turn that up as high as I can, I have to assume there will be some place to sell my game when I'm done."

You can read the entire article, which offers a lot more commentary from all involved, at GII.

Source: GamesIndustry International

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