Epic Games has announced the official launch of Impossible Studios, a game development studio it claims is "comprised of highly skilled, senior-level game development talent." Based in Hunt Valley, Maryland, Impossible joins the likes of its corporate headquarters in Cary, North Carolina; ChAIR Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; and Epic Games Japan in Yokohama, Japan.
Impossible employs a large number of former Big Huge Games staffers left hanging by the closure of 38 Studios. Big Huge Games is best known for developing such hits as Rise of Nations, Catan for Xbox LIVE Arcade, Age of Empires III: The Asian Dynasties, and Kingdoms of Amalur: Reckoning for Xbox 360, PlayStation 3 and PC.
Founded in June, Impossible is being headed up studio director Sean Dunn. The company's first project is the touch-based action role-playing game Infinity Blade: Dungeons for iOS. Infinity Blade: Dungeons, was conceived at Epic’s Cary studio and is being developed in collaboration with Epic and ChAIR under Impossible’s roof in Maryland.
"We were so glad we could help keep this great team together, and we’re lucky to have them," said Epic Games President Dr. Michael Capps. "At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts."
On a related note, Capps will lead the "Infinity Blade: Dungeons panel" with the game’s lead designer Ian Frazier and author Brandon Sanderson at Dragon*Con in Atlanta on August 31.
Infinity Blade: Dungeons is set for release on the App Store later this year.