CD Projekt RED: DLC Should be Free

Teasing an upcoming interview, VG247 reports CD Projekt RED's Konrad Tomaszkiewicz's thoughts on downloadable content: he thinks it should be free. Tomaszkiewicz says gamers shouldn’t be paying for post-release digital content, given their bite-sized nature and sometimes hefty price tags.

"We’ve always believed in free DLCs," he told VG247. "The thing is that we consider DLCs as a normal post sale service, which shouldn’t be priced. Back when retail games were dominant, we had expansion packs. These were really large chunks of content, which were worth their price."

"If today’s DLCs offered the same amount of content," Tomaszkiewicz added, "they would be worth paying for, but in most cases players think they are overcharged for what they receive. That’s why we offer expansions to our game for free. This is also a way of saying 'thank you' to the people who decided to buy our game instead of copying it from an unauthorized source."

Gamers certainly love free thank-you gifts, particularly when they are good enough that they would be willing to pay money for them. The Witcher 2 developer may be onto something here.

Source: VG247 by way of Andrew Eisen.

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  1. 0
    NyuRena says:

    Agreed, I even bought a copy again because I had lent my copy to a friend. I love their attitude and their games, though a bit buggy on release, are fantastic, so I am happy to pay for their games.

    One DLC I've been fine paying for is Dawnguard. Then again Bethesda(Zenimax) is not EA, nor is it a publicly traded company. Once you start having to think more about your stockholders short sales instead of your fan base, it's over.

  2. 0
    Mr.Tastix says:

    See, this is why I love CD Projekt and why I will continue to give them my money.

    Honestly, I'd have paid for the damn Enhanced Edition of their games if the price was reasonable enough, because it's generally pretty damn worth it.

  3. 0
    hellfire7885 says:

    The DLC was only part of it to me. I mean, activities being used for missions, less to see in the city, boring pedestrians, stunted aircraft controls, less interactivity with the environment…… to me they just removed far too much of what made SR2 such a great game.

    Plus the killing off of a fan favorite because it might be a "neat idea" wasn't a smart movei n my book.

  4. 0
    djnforce9 says:

    I guess it depends on the kind of DLC. While free stuff is always nice, I also respect the fact that larger scale DLC (which adds huge chunks of new content post-production) also cost money to develop. However, simple things like costumes and other aesthetics add value to the game after its release and really should be free as well. Otherwise it just becomes almost micro-transaction based and a real pain to get everything. Certain games have really gone overboard such as Saints Row – The Third.

  5. 0
    kefkakrazy says:

    Why feel ripped off? It's a naked cash grab, but most of the DLC for SR3 wasn't really gameplay-altering; the game felt pretty complete to me.


    I mean, if you need to play as the Bloody Cannoness, that's your thing. I agree, cosmetic DLC is a fairly naked cashgrab, but I can look at a game with micro-sized or cosmetic DLC without getting upset over it. You're not missing anything except being able to cosplay as characters from a fictional crappy TV show inside of a fictional world.

  6. 0
    kefkakrazy says:

    I think that on the one hand, a good portion of DLC is trash. Tiny bitesize additions or cosmetic improvements are not something you should be paying for; extra civilizations in Civ V? Extra units or the Blood Pack in Shogun 2?


    Gameplay segments irk me somewhat less. "Harley Quinn's Revenge" was trash but it's the style of DLC I have little problem with. All four of Borderlands' DLC were worth the money in my book.


    I look at it this way, in the end. DLC on the one hand can be easily abused as a thinly-veiled grab for more money on top of the already-exorbitant prices games launch at these days. On the other hand, I've played through Knights of the Old Republic 2, and I can look back at that game and realize that if it was released today, postrelease support would have meant that pieces released in an incomplete status would be, possibly, finished and released. The entire wonderful, beautiful HK Factory segment was scripted, laid out, and in many ways working, just needing voice work and polish, and yet it lays on the cutting room floor.


    In the hands of a shitty publisher, DLC is just a give-me-more-money button. But at the same time, when those same publishers make bad decisions like rushing the release of KOTOR 2, the existence of a DLC market means that a good developer has a chance to salvage their creation.

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