OUYA Pre-Orders Now Available

Hot on the heels of yesterday's news that the OUYA console managed to raise nearly $8.6 million from its Kickstarter, the company is now offering a pre-order program on its new web site.

Those interested in buying the Android-based console in the U.S. can plunk down $110 USD to secure their console when it ships sometime in April of 2013. That price includes $99 for the console and one controller and $10 for shipping. For those wanting two controllers with their console, you can pay $139 USD, or get four controllers and a console for $199 USD.

If you reside in an international territory you'll have to pay $119 USD for the console + controller, $149 USD for the console + two controllers, or $209 USD for the console + four controllers…


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  1. 0
    greevar says:

    It's very feasible to do this. The Ouya utilizes pre-existing hardware and software. The hardware is an off the shelf SoC, the SDK is Android's existing tools (though likely tweaked for the Ouya shop), and they already have a deal with manufacturing to start churning them out. They have a growing number of developers getting on board like Namco/Bandai, and Unity 3D will support the Ouya as well. The major hurdle they have to get over is completing the Ouya's UI, store, and other bundled apps (like On Live and XBMC/Plex). Even the software side appears well on it's way.

    What's to doubt? The majority of the work is done. They just need to polish the interface/store and get the manufacturing rolling. They aren't re-inventing the wheel here; they're just combining mobile platform hardware in a way that hasn't been done before. It's basically a Raspberry Pi on NoS, but with more media support and custom controllers.

  2. 0
    black manta says:

    Forgive me for being a doubting thomas, but I've been around long enough to have seen too many promises like these go up in smoke.  Show me something tangible beyond a console mock-up and I'll change my tune.

    If this thing actually becomes a reality, believe me, I'll be the first one to admit I was wrong and be ready to eat my words.  Until that happens, though, I'm firmly in the "I'll believe it when I see it on the shelves" crowd.

  3. 0
    SeanB says:

    Dev kits in December, kickstarter backers in march, preorders in april, and retail after that.

    I cant wait to see early (december) reviews talk about the lack of games, support, and everything else, just so everyone can point out that the real launch is still months away.

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