ArenaNet Permanently Bans 3,000 Guild Wars 2 Accounts for Using Vendor Exploit

Showing its continued resolve against those who are not following the rules, ArenaNet has permanently banned around 3,000 accounts for using an exploit in its recently released online role-playing game, Guild Wars 2. The exploit in question involves an in-game vendor that "incorrectly" sells items at incredibly low prices.

"We take our community and the integrity of the game very seriously, and want to be clear that intentionally exploiting the game is unacceptable," lead producer Chris Whiteside told the Reddit community. "The players we banned were certainly intentionally and repeatedly exploiting a bug in the game."

"We intended to send a very clear message that exploiting the game in this way will not be tolerated, and we believe this message now has been well understood."

On the plus side, ArenaNet is offering a compromise for naughty players who took advantage of the exploit: if they agree to delete all the items they received and lose the money they made off them then they will turn that permanent ban into a less strict 72-hour ban…

Source: Eurogamer by way of Polygon

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  1. 0
    jedidethfreak says:

    No.  What happened was a vendor that took Karma was bugged and selling max-level items for 1/1000th the cost.  People were buying HUNDREDS of them, breaking them down and just selling the materials outright (the aution house is still down and, in most cases, it's more efficient to just vendor the mats than vendor the crafted item).  People were making thousands of gold (above silver and copper – I hit level 61 and have ammased MAYBE 5 gold at this point).

    The fact is, ArenaNet received about 150,000 bug reports on the karma merchant about the pricing, and only about 4000 people were suspended or banned over the incident.  They did wrong, and they knew it.  They got what they deserved.

  2. 0
    Truec says:

    The way I heard it, the process involved buying ingredients using one currency, using them to craft, and then vendoring the resulting items for gold.  I can't see how anybody would possibly suspect that there is a bug involved here that they would be exploiting.

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