Dark Souls director Hidetaka Miyazaki has hinted that the company might consider adding an easy mode – much to the chagrin of those who like the game the way it is: hard as hell.
"I personally want my games to be described as satisfying rather than difficult," he said in an interview with Metro. "As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."
"However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end. If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players."
Would an Easy Mode make the game more accessible to the masses too afraid to play the game because it's just "too damned hard" or would it dilute the game experience for those players? That's the million dollar question, though an accomplishment you have to work hard for is always more satisfying, in my opinion.