Obsidian Entertainment’s Chris Avellone Talks Publishing Models and Kickstarter Success

In an extensive interview with Time's Techland, Obsidian Entertainment's Chris Avellone talks about his surprise about how quickly the Kickstarter for Project Eternity was funded and what he thinks of the industry these days.

When asked about his reaction to Project Eternity hitting its Kickstarter goal of $1.1 million in just 27 hours, Avellone said that calling his reaction being "surprised" would be an understatement. Later on in the interview he said that the reason they settled on $1.1 million for their Kickstarter goal was because they decided to remove some of the extras like an abundance of voice acting – which can be pretty expensive.

Avellone also admitted that they had been working on the old school game for a "couple of months" before they decided to do a Kickstarter and that past pitches on this kind of old-school RPG have been met with slamming doors at publisher's offices. But the best quote from the interview, in my opinion is about publishers and their current models for publishing games:

"I can’t blame publishers for the model they’re trapped in. What I like about Kickstarter is it helps games that people want to play still get made, even if you don’t pump $20 million dollars into it to try and meet all the stupid bells and whistles that publishers feel must be in games nowadays."

You can read the entire thing here.

Source: Techland


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