A Kickstarter Tragedy: Alpha Colony Misses Funding Goal by $28

Sometimes crowd funding amazes the community and the developers looking to make their dreams come true and sometimes they show that an idea has no validity. Once in awhile there are sad situations like the one recently experienced by the team behind the game Alpha Colony, whose crowd funding appeal ended with team falling just $28 short of its $50,000 funding goal. Because of the strict rules of Kickstarter, DreamQuest Games won't get a thin dime of the money they managed to raise from the community.

Instead, they are being forced to put the game on the shelf and focus on projects that can make them some money…

"Obviously, we are very disappointed," said DreamQuest founder Christopher Williamson. "We have invested 10 months and over $60,000 of our own money into this project. It is so frustrating to come so close, but clearly there simply isn't that much interest in building the kind of game I envisioned."

"I doubt this is the end for Alpha Colony," he added, "but I do have to be responsible business owner and father and accept the reality of where we are at the moment and what the world wants."

Alpha Colony is described as a family-friendly exploration, building and trading simulation game for a variety of platforms. If the game had been fully funded it would have been released in the summer of 2013. While there's still a chance that the game could be released in 2013, that date remains uncertain…

Source: Gamasutra

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  1. 0
    DorthLous says:

    I can't seem to find a source backing this up. Weird, but I was going off memory. However, what I did found is confirmation that credit cards company (Visa, Mastercard) don't allow it, as they consider it money laundering and THEY can go after you for it.

  2. 0
    DorthLous says:

    Also, Kickstarter prohibit funding your own kickstarter (or doing so by proxies.) If you get caught, not only don't you get the money, but you can't do another kickstarter in the future.

  3. 0
    Andrew Eisen says:

    Unsurprisingly, that's a pretty common point.  In response, lead programmer Christopher Williamson has said:

    "We did put quite a bit of our own money into the project as well as the Kickstarter campaign," he wrote. "We just had some bad luck on the timing of things. All I can say is the Universe is trying to tell us something here. … We could very well have lost even MORE money building this game and delivering the rewards. $50,000 is still an absurdly small amount of money to develop a modern 3D game on 3 platforms."


    Andrew Eisen

  4. 0
    Left4Dead says:

    At that point, you pitch in the remaining $28 from your own pocket to complete the funding pool or borrow it from a friend or something.  With $50,000 at stake, the difference is negligible.  Okay, so they already put in $60,000 of their own money into the pool.  Still, if they can do that and not have $28 to spare to kickstart the project, that would be some really tight margins.

    -- Left4Dead --

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