Why Guitar Hero 7 Was Canned: Big Ambitions, No Money

Yesterday we reported that Activision and developer Vicarious Visions had been working on Guitar Hero 7, but a report today from Kotaku citing an anonymous source close to the situations says that the game was a hot mess and overly ambitious.

That anonymous source describes the development of Guitar Hero 7 as "a disaster" before it was cancelled in 2011, hindered by the use of a new and complex controller design and other ideas that were considered bad by Activision because the game focused too heavily on staying within a budget.

"The game had all of the worst hits from the 1990's. They realized that, with our lack of budget and time, they couldn't get quality music so they bought bargain basement music like 'Closing time' and 'Sex and Candy.' There were some songs in there that had been used at least three times in the Guitar Hero franchises before."

The source also said that the developer's big ambitions and a change to the guitar peripheral (which didn't work very well) added to the troubles.

"This amazing thing was a six stringed guitar," the source continued. "Not a real guitar, or even full six-stringed. It had the classic Guitar Hero buttons on the neck with one extra new button, and six strings where the strum bar used to be. YAY! Now they have an extra button and five more strum bars! The strings [on the prototypes] were unresponsive and loose, and the guitars cost a fortune to make. No one could figure out a way to make it so your average Joe could buy one."

About halfway through the game's development Activision president Eric Hirshberg pulled the plug on the game, according to the anonymous source.

Source: GII


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