The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media have revealed the participating sponsors and partners for the 2013 National STEM Video Game Challenge. For the third year, the AMD Foundation, Microsoft’s Xbox 360 and the Entertainment Software Association (ESA) will once again serve as key sponsors for the Challenge. New partners include the Institute of Museum and Library Services (IMLS) and the Hive NYC Learning Network. Outreach partners and mentors supporting youth and teacher participation for the 2013 challenge include BrainPop, the Corporation for Public Broadcasting PBS KIDS Ready To Learn Initiative, Learning Games Network and Edmodo.
The National STEM Video Game Challenge is an annual competition that gets children interested in STEM (Science, Technology, Engineering, and Math) learning by tapping into students’ excitement for playing and making video games. Middle and high school students across the country are challenged to create original video games on any subject matter of interest to them, individually or as teams, and to submit their games for the chance to win important recognition for themselves and their communities.
Last year more than 3,700 middle and high school youth from around the United States participated in the 2012 Challenge. The 2013 Challenge will launch in January with a new website that will include game design tools, activities, and resources for students and mentors. More information is available at www.stemchallenge.org.