Newtown Boy Organizes Local Movement to Throw Away Violent Video Games

The Hartford Courant is highlighting a story about a 12-year-old Newtown, Connecticut boy who has started a campaign to "stop playing violent video games." Max Goldstein, a 12-year-old student who attends Newtown Middle School, says that he decided to stop playing games like "Call of Duty" after attending the funeral of one of his brother's friends who had been killed during the Sandy Hook Elementary School shooting last Friday.

On Wednesday night he spoke at a gathering for Newtown United, a group comprised of Newtown citizens and families of the victims calling on the government to ban assault weapons and to enact stricter gun control rules. Goldstein, his brother, and other kids in the area decided that they would give up playing violent shooter games, and would try to convince other children to do the same with a new initiative called "Played Out." With the help of his step-father (Craig Mittleman), Goldstein said that his group will organize a place for people to drop off violent games and destroy them. He will get a bin for a local refuse company which will be placed outside the local youth center in the next several days.

Goldstein's mother, Roberta Mittleman said that she prohibited her son from playing games like Call of Duty, but eventually gave in because he was an "A-student and a gentle kid and she didn't see any real harm in it."

"I don't believe it's a root cause, but it's a contributing factor," Roberta Mittleman told the Courant.

It should be noted that the Call of Duty series is rated "M" for "Mature" by the ESRB and is not intended for use by 12-year-old boys.

Source: Hartford Courant

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  1. 0
    BearDogg-X says:

    That's why I feel like his parents have more to do with this publicity-seeking BS than him.

    Proud supporter of the New Orleans Saints, LSU, 1st Amendment; Real American; Hound of Justice; Even through the darkest days, this fire burns always

    Saints(3-4), LSU(7-0)

  2. 0
    Neeneko says:

    Not only that, but thinking back to when this was done with comic books etc, it represents a potential source of peer pressure,… which can lead to ostracizing and bullying people who do not get on the bandwagon.

    So initially harmless, but has the potential to do significant harm….

  3. 0
    Samster says:

    Being that close to real violence, I can hardly fault the community or people very close to the tragedy for being averse to violent entertainment for quite some time to come, but couldn't they at least sell any received games and donate the funds to a mental health charity or the families of the victims? Mindlessly destroying them (in itself a violent act . . .) reeks of desperate, helpless, sensationalist overreaction to a tragedy that will ultimately have had little to do with violent media. There are a lot of contributing factors to these tragedies and yet the most important are never addressed, in favour of targeting a nice high profile scapegoat like video games.

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