Blizzard CEO Defends Jay Wilson from Angry Diablo III Forum Mob

Diablo III Director and longtime Blizzard developer Jay Wilson announced via a forum thread that he would be moving on to another project and leaving his post for the popular online action RPG. But what was supposed to be a moment of reflection and sincerity quickly turned into a frenzy against Wilson for all of the problems the game has had since launch. The forum thread where Wilson made his announcement went out of control, with more than 100 pages of users expressing their apparent disappointment with the game.

Things have become so toxic in the thread that Blizzard chief creative officer Rob Pardo jumped into it feet first to defend Wilson's work on the game. He called "one of the best designers he had worked with" and said that he would continue to have a great career ahead of him.

"This thread saddens me greatly," wrote Pardo. "I know that the forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III."

"I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III," he continued. "As a gamer I have enjoyed the game and played for many, many nights with friends and family. I’m not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise."

Pardo went on to say that if any forum users really felt the need to blame someone for the game's state they should point their collective fingers at him.

"If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me," he wrote. "I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result."

Source: Develop

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